Streets of Rage 3

Streets of Rage 3

released on Mar 18, 1994

Streets of Rage 3

released on Mar 18, 1994

A port of Bare Knuckle III

The mysterious crime boss Mr. X has enlisted the help of Dr. Dahm in creating lifelike robots to replace key city officials, and soon will be able to run the entire city by remote control. Strategically placed bombs are being used to distract the city police while Mr. X deals with the city leaders one by one.


Also in series

Streets of Rage 4
Streets of Rage 4
Bare Knuckle III
Bare Knuckle III
Streets of Rage 2
Streets of Rage 2
Streets of Rage
Streets of Rage

Released on

Genres


More Info on IGDB


Reviews View More

I DID IT WOOOOOOOOOOOO

still traumatized by the stress i experienced during my playthrough so instead of reviewing it (which i've already done 2/3 times) i'll just summarize my winning run.

So let me just first say that I was starting off fucking AMAZINGLY. I messed up a little on Yamato, but was still able to beat Robot X with 1 life and 2 continues left. This was it. All I had to do was not mess up.

I then beat the 1st part of Stage 6 before the timer ran out, and completed it with 1 continue and 4 lives left. God had blessed me. NO matter what I did, I couldn't mess this up, I was sure of it.

I then lost 3 lives during the 1st part of Stage 7, and 4 in the 2nd part with those stupid ass conveyor belts.
I was mortified. If I didn't get the fights against Dr Dahm and Robot X perfect, it would end my perfect run.

Thankfully, I DESTROYED Dr Dahm with no damage taken (he IS the easiest boss in the game though), and got ready to take on Robot X.

I went in for a jump-kick as soon as the fight started, however, instead of going in the circle movement he usually goes in, he immediately grabbed me and slammed me onto the floor. However, a few seconds after that, one of my specials knocked him off-screen, which allowed me to use the jump-kick strategy (if you don't know what that is, i'll leave a link showing it in action right here: https://www.youtube.com/watch?v=07-Zi2ynuPE). I continued it until he only had 2 health bars left, which was when he broke out of it. I was thankfully able to get him back into the cycle, and watched as his life-bar went lower than mine. I allowed myself to enjoy my victory. Mr X is killed, and All is Well.

Would I recommend putting in the effort to beat this game on normal? Well, it's your choice, man. All i'll say is that BK3 and SOR3 are both very different experiences. Even if it's a butchered version of a way better game, this shit still fucks.

Much like Streets of Rage 2, we only every rented this repeatedly from the video store instead of owning it like 1. The main thing I remember of course is the novelty of playing as a Kangaroo in boxing gloves, but that only kept me giggling for so long. Pretty sure we beat it once but didn't keep coming back

Something just wasn't right idk man, also the soundtrack fell the fuck off

A butchered port of the original Japanese version that renames the game's Hard mode as Normal, makes enemies deal more damage, and ultimately makes the game a chore to play. Luckily, I was playing this one the 'Sega Genesis Classics' collection and as such, had access to the original Japanese release. Sure, I could throw myself against the wall until it crumbled... or I could just play the version that's actually balanced properly?

I felt the urge to replay this after beating Bare Knuckle 3, and obviously put the difficulty on Easy. But, instead of not enjoying myself, I was having alot of fun! Yeah, the enemies drain your health too quickly, but I was able to beat Easy mode (which gives you a bad ending, btw) with 3 lives left, and no continues used. That sort of gave me hope, and I thought maybe I can beat this on Normal! So I tried it, sort of got my ass kicked, and Game Over'ed on the last phase of the Yamato boss. Even after that, I don't feel discouraged. Considering Bare Knuckle 3 is now one of my favourite games of all time, I feel I owe it to myself to finish this.

I'll continue working on beating this game, and the day I do, I think i'll finally be able to call myself a true fucking gamer.

<I am 100 percent aware that there's a page for Bare Knuckle III. However, I'm sharing the review here since I imagine "Streets of Rage 3" is what most people are going to put in the search bar and I wanted to encourage people to try out the JP version before dismissing the game>

Your experience with this game is going to hinge on whether or not you're playing the American or Japanese version. I think a lot of the hate stems from the fact that this game got outright butchered in North America.

They got rid of one mini-boss due to (probably) homophobia and decided to up the difficulty in ways that are far worse than what was seen in Dynamite Headdy and Contra Hard Corps. Not only is damage scaled higher (like Dynamite Headdy's localization), but the speed of the enemies is also shot way the fuck up- it reminded me of what happened when I tried playing a PAL ROM of Power Strike II on NTSC hardware. It just felt broken and I'd originally shelved the game years ago before even making it beyond the junkyard.

Then I booted up an English patched rom of the original version (Bare Knuckle III) on my everdrive and what a difference. Everything clicked and made sense. Pacing was on par with something modern like Fight 'n Rage (a game I love btw) and not once did it feel unfair.

If I had any real gripes outside of the usual monotony that the genre is prone to, it's that the star system is kinda silly. Essentially, you'll gain more moves if you break a certain points threshold without dying and these can be especially powerful. Die, however, and you lose a star. This would be a great risk/reward system if it weren't for the fact that the six button controller allows you to perform these at will. If you hold the X button down and perform a circular motion (at least with Blaze) you'll be able to do them, and even as a non 1v1 fighting game player, these were piss easy to pull off and always take a considerable chunk of life away from enemies. I'm guessing Sega may have done this as a way to peddle more six button pads back in the day.

Some also point to the music as being lackluster compared to SOR1 and 2, and I unfortunately have to agree. There are a few decent tracks here, but even the best don't nail the vibe of the first two entries.

Still, I think the improved pacing (as well as the ability to run and roll about) is what helps Bare Knuckle III stand out in a good way. The star system was a nice touch, but is ultimately trivialized just by going with a six button setup. If Sega hadn't fumbled in localizing it so badly, I think it'd have a better reputation these days.