Stuart Little: The Journey Home

Stuart Little: The Journey Home

released on Sep 24, 2001

Stuart Little: The Journey Home

released on Sep 24, 2001

This little mouse has one big journey ahead of him, and you're just the one to help him out. Unfortunately, the Little family didn't foresee the possible conflict of interest in keeping a cat and mouse on the same household when they adopted Stuart, and that's proving to be a bit of a problem. Between newfound enemies and domestic obstacles, the tiny mouse is having one heck of a time! There are eight gigantic levels to conquer in The Journey Home, and each one is based on a scene from the box office smash STUART LITTLE movies (which are, of course, based on the book by E.B. White). You'll end up tackling a mini-golf course, Central Park, a model boat race, a bunch of toy cowboys, and more in this epic quest for peace. In addition, here are plenty of platforms and hazards to run, jump, and flip through, and three difficulty settings ensure that younger gamers and experienced veterans alike will find the game appealing.


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The first game I ever beat. I have basically no memory of the movie but I do recall a lot about this game and the one on PC as well. The platforming in this one was incredibly slow but at least there was some variety in the levels. I don't remember the game being longer than about an hour.

A pretty poor licensed game from the infamous Tiertex. The physics are pretty bad in both platforming and racing segments. For platformer levels, you can do Super Mario 64-style long jump when you're running, but if you want to jump high, you want to walk or stand still, and not when you try to turn around, you can't just instantly turn around which can result in slipping off ledges which can be quite frustrating. Also, you take damage when you ram into a wall. The last level with trees was the worst one because you have to collect pieces of paper, you have to climb up the tree but be careful not to fall down or you take fall damage, and climbing up each time is annoying, and due to low resolution it can be difficult to find a few of these. In racing segments, getting stuck in collision is pretty bad, as it significantly slows you down. And while I appreciate the signs indicating where you have to go on the tracks, again due to low resolution and high speed I still managed to run into obstacles. At least this game is short, so if you're determined to beat this game for whatever reason or you're beating every Game Boy (Color) game and you MEAN all of them (Thabeast Style), your suffering won't last for very long, and its difficulty is set to easy by default. But I don't feel compelled to try beating it on higher difficulties. The graphics I think are about average or below average and the music ranges from alright to headache inducing. Not very good.

As a kid I got that game and played it a while. It was really fun! But then it got stolen and so I never got to finish it :(