Submachine Universe

Submachine Universe

released on Jun 08, 2010

Submachine Universe

released on Jun 08, 2010

Submachine Universe is probably the first ever MSO (massively singleplayer online) created in 2010, extended ever since. You can freely travel between different locations, read theories about Submachine and observe how things work inside this network. There are locations that you might recognize from previous games, there's a lot of new yet undiscovered content, there are even locations that you think you know, but they're somehow different. Surely worth a look. The best part - it's an open project, which means I can add more locations later on and it will all work together smoothly. So, tinfoil hats on and start exploring if you dare, because there are some dark places inside.


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DISCLAIMER:
This review is entirely for my own sake. You are welcome to read it but it may or may not contain spoilers for the whole game.

After playing through all of Submachine Legacy I found out this was the only game not included. I was a bit hesitant to play it because I knew it reused most rooms from the other games and because its main selling point was being a game to play with the whole community while it was being updated throughout the years. Even so, I decided to give it a shot and boy am I glad I did.
I now have in my possesion two full pages of notes filled with numbers, clues, drawings and scribbles incomprehensible to anyone who has not played the game. And I'm also proud that I only had to look for help with two things and they were not solutions to puzzles, but just items laying around I had failed to see.

Overall, a most enjoyable experience.