Sudeki, a world torn apart into light, shadow and dark. Rent asunder by deceit and betrayal, the land cries out for a peace that only four united heroes can bring. Beyond the protective walls of Illumina Castle lie miles of pastoral, rolling countryside, though once a serene landscape, the Aklorian forces have transformed the countryside into a charred battlefield. Simply passing through the region is unsafe, as travellers must be ever alert for ambushes. Four friends have joined together to aid their queen. Though destined to encounter ancient gods, primordial wonders, and marvellous inventions, foes and betrayal haunt their every step. A keen eye could prove vital, exposing essential clues. And as the companions make their way through darkness and light, they’ll discover that those two extremes have more in common than they once imagined... Real-time, bone-crunching combat with incredible spells and combos.Control any one of the four champions at any time, and skip between them at will.Customise each character's armour, weapons and spells and evolve new powerful attacks.
Reviews View More
Tried giving this my all in beating it only to give up around the last stretch because my engagement was completely fizzled out. The plot is stretched so paper thin and makes the abundance of weird background lore that the opening tries to convey to the player feel woefully underdeveloped and all over the place. The characters are awkwardly conceived with non-existent chemistry while spouting dialogue which ranges to being just okay I guess but the quality of the voice acting is very poor and sounds too compressed for some reason. It was probably good I just stopped where I left because looking up the ending is barely a real ending and just ends without trying to satisfyingly wrap up whatever the plot was at the end. The environments can look pretty nice, some of the music has weird instrumentation to it, but they become too linear and samey as you walk through long chains of hallways with the occasional wide open space where you fight enemies. The combat is real-time to stand out from how JRPGs are turn-based and it's an interesting blend of melee combat and what’s just a basic FPS with magic but it's too clunky and repetitive to feel satisfying. There’s just not enough variety or depth here, as two of the melee characters play almost identical with maybe different special attacks which barely do good damage to enemies, and the ranged magic characters feel too simplistic for a gameplay loop as fixed as this. The leveling system is also really underdeveloped as you never really need to invest a point into a certain stat after a few times and can basically min max the hell out of all four of the party. Apparently the developers weren’t satisfied with how this game turned out from its development because one of them uploaded an unfinished ending which was supposed to be in the final game and there were apparently large chunks of content that got sent to the cutting room floor. It actually explains why the last third of the game was just asset-flipping a location you already explored in the game but with a darker color palette and lighting.
Weirdly speaking I’m actually not opposed to seeing this get a full-blown remake which re-imagines the concept to feel less like someone desperately trying to cater to JRPGs in strange and flaccid ways with better combat. But I’m convinced I’m like one of the few people who actually played this game and acknowledged its weird existence in the Xbox’s original library because I don’t even think Microsoft remembers this game either so this will never happen.