Super Squidlit

Super Squidlit

released on Jul 30, 2021

Super Squidlit

released on Jul 30, 2021

Super Squidlit imitates the Game Boy Color's capabilities and limitations for a squishy adventure! The colorful world of Squishu and it's invertebrate inhabitants need your help! Play as Plip and your old foe, Skwit Skwot, as you set sail to banish a great evil. - Squip your way through the islands of Squishu as Plip, a wee squidlit that can double jump to ink on things below you!


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Super Squidlit is a sequel to Squidlit, now in color. Besides the color however, the game also makes the adventure longer and more varied. Plip the Squidlit gains a new ability - dash, this can allow to gain greater heights since bumping into a wall refreshes double jump. It also allows for new ways of attacking or dodging enemies. There are new play styles as well. The First Person Shooter sections are the most prominent. The game is advertised as "Strives for total accuracy to Game Boy Color hardware!". Given that Tyrannosaurus Tex exists, the first person shooter on a game boy color is not unfeasible. Heck, Faceball 2000 exists for the OG Game Boy. I actually quite like them and they aren't "unplayable" as some may suggest. The game does offer a modern control sheme option if you have a controller. Or a Nintendo Switch version. But I'm a big boy, so I played with default "Game Boy Color" scheme. Holding left or right normally turns the camera unless you hold a strafe button. You can also lock onto the enemies by pressing said strafe button. Switching weapons is only forward which is a minor inconvinience. It may be clunky at first, but you can get used to the controls and these sections play adequately. They are admittedly fairly repetitive, there's not much variety. The devs do spice them up a little with "gimmicks". There's an "on-rails" section where you move automatically until the predetermined section where you have to defeat enemies. There are a few boss fights, and a falling section that uses the FPS perspective, where you simply avoid bumping into surfaces. I enjoyed them so much that I'm actually craving for more. Maybe something like Wolfenstein 3D will satisfy me. What I did find "unplayable" however are swimming controls. It's similar to the likes of Super Mario Bros., but you can only swim in a given direction, you can swim up, up-right, up-left, and down. You can face down-right and down-left but can't actually swim in that direction which is kinda awkward. Moreover, in order to attack the enemies, you have to turn around, which is also awkward, and the shot goes in upward trajectory (if you aren't aiming straight up/down that is). Works the same way as in 2D platforming sections but it's just so clumsy. I didn't find the associated level and the boss to be very enjoyable. I think modern swimming controls would've worked greatly. It's a Squidlit afterall, not a fat plumber.

In conclusion, I think Super Squidlit is a worthy successor. More variety makes the journey more engaging, but the longer run time also means there's more chances of unpolished sections to crop up. The first person sections for instance are rather devicive. Still though, it's a good game. Cute, approachable and fun.

I liked it until it turned into a weird and completely unplayable boomer shooter