Survival Kids

Survival Kids

released on Jun 17, 1999
by Konami

Survival Kids

released on Jun 17, 1999
by Konami

You wash up on the shore of a deserted island after the cruise ship that you were on with your parents sank in a storm. Unfortunately, your parents are nowhere in sight. Starting with only a knife and a broken radio, you must learn how to survive on the island until someone can rescue you. Food, water, and rest are your main concerns. Luckily, there are plenty of berries, mushrooms, and meat around the island and fresh water flows in all of the streams. As another stroke of luck, there are hollow trees that provide a comfortable place to take a nap. Rather than spend your whole time looking for food and water, collect as many items that a scattered throughout the island. Rocks, sticks, leaves, and other items can be turned into tools that will make your life easier. Try to survive until you are rescued in SURVIVAL KIDS.


Also in series

Survival Kids 2: Dasshutsu!! Futago Shima!
Survival Kids 2: Dasshutsu!! Futago Shima!

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Survival Kids drops you onto a deserted island after a shipwreck, tasking you with the challenge of escaping before you succumb to the elements. Its focus on crafting tools, exploring your surroundings, and managing hunger and thirst provides a unique and surprisingly addictive experience for a Game Boy Color title. While the visuals may be dated, the engaging gameplay loop and clever resource management keep the adventure fresh and satisfying.

I think it's ambitious that there exists a survival game on the GBC and for that makes it quite a unique game for the platform. Ignoring that though, I think Survival Kids is an ok experience if you're looking for simple and cute survival game. Visually, it looks good and its comparable to Link's Awakening. A thing I do respect this game for is its replay value because it features 8 endings. I didn't get all the endings mainly because I wasn't really interested in playing more of the game. This is probably due to the fact that I'm not intrigued by GB games like I used to be when I was a kid. Still, the gameplay in itself is like ok or kinda whatever. You manage your hunger, thirst, and sleep meters. So, you can progress more throughout the day(s). I do somewhat dig that every step you take matters in accordance with your meters as they drain as you take each step. I think it's neat. Although, I think the game can be a little annoying at times. Mainly when combining items because you combine stuff together and get some useless item in return. The pop-ups for getting reminded of your meters can be a little annoying too, but I understand why it prompts to happen. At the end of the day, I believe Survival Kids is an alright time if you're looking for something ambitious on the GBC. It's not a bad game by any means, but it's certainly a neat novelty for what it is.

the precursor to lost in blue!!! what a cool game...it feels like zelda but you are getting meat

Actual survival, you need common sense to beat this game, especially if you're trying to get all the different endings.

Based on the little time I've spent with it so far, I have little doubt this is one of the finest games for the gameboy and a true gem. Also I really like that Adventurous Dad gave his daughter a knife for her birthday. Shoutout to adventurous dads raising gender noncomformists in 90s games!

This review contains spoilers

Otro juegazo de culto de Game Boy: eres un chaval (o chavala) que ha terminado varado en una isla extrañísima después de naufragar su barco, y tienes que conseguir sobrevivir y escapar. Recomendado jugarlo con guía porque tiene 8 FINALES