The Adventures of Batman & Robin

The Adventures of Batman & Robin

released on Aug 02, 1995
by Sega

The Adventures of Batman & Robin

released on Aug 02, 1995
by Sega

The Mega Drive/Genesis version, developed by Clockwork Tortoise and published by Sega, is a run 'n' gun where both Batman and Robin must stop Mr. Freeze, who plans to freeze Gotham City. In order to keep the duo busy, he also frees the Joker, Two-Face and the Mad Hatter, each one with their own agenda. The Joker celebrates his birthday wreaking havoc in Gotham and stealing diamonds, Two-Face tries to take over the city from above, and Mad Hatter is creating a robot army in his surreal lair. The game can be played by two players simultaneously; one player with Batman, and the other with Robin. Both characters are identical in terms of playability, and both use batarangs, bolas, or shurikens in long-range attacks, while using melee attacks at short range. There are four levels consisting of several stages, mostly of a straight left-to-right traverse to the end where the boss awaits. In some levels the game switches to a side-scrolling shooter, in which the players must control the Batwings. The game is regarded as being extremely difficult to complete, and also known for showcasing some of the most impressive special effects on the Mega Drive/Genesis. It also features a soundtrack by Jesper Kyd. This accounts for the relatively high quality of Kyd's compositions, as well as the fairly simple FM synthesized nature of the game's sound effects.


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Ok le jeu est très beau, c'est plutôt maniable et c'est Jesper Kyd à la bande-son. Malheureusement, les mécaniques de jeu ne sont pas très intéressantes où on a l'impression de jouer à un shooter avec des tonnes d'ennemis qui arrivent de partout car oui, le plus gros défaut du jeu est sa difficulté qui donne envie de se tuer. Sinon, c'est bien d'avoir un nom à la bande-son mais le résultat final, une espèce de techno, ne colle absolument pas à l'ambiance qu'on attend d'un Batman. J'ai vraiment pas pris beaucoup de plaisir à le finir, préférez plutôt la version Super Nintendo.

La música de este juego es de otro mundo, me voló la cabeza en su momento, Jesper Kyd es un genio.
Ah, el juego es increíble, es demasiado divertido, lo jugué tanto que ya me lo se de memoria. Joya infravalorada.

Possibly the best presentation of any Genesis game, but the gameplay is insufferable. Levels are overly long, there are way too many goddamn enemies on screen and, unless you can beat the game without dying, you're never going to have enough firepower. Don't get me started on the 20+ minute shmup stage...

I was 5 and this was quite possibly one of the hardest games I ever fucking played in my life. The soundtrack by Jesper Kyd is hot as fuck tho. And supposedly this game was a bit ahead of its time on a technical aspect. Some really smart guys really helped designed this game, and I mean like, real smart programmers. They didn’t need to go this hard on a game based on the Batman cartoon.

Also first review here on Backloggd ayyyy.

When people talk about old-school video games being difficult, this is one of them. Level one is "last level of Contra" hard, with an extremely punishing length and lack of powerups. But... my GOD the aesthetics are on point for that early nineties BTAS look. I truly felt like I was in the animated Gotham... getting killed.

The epidemy of cool art locked behind stupendous difficulty. Thank god cheat codes exist.