The Collage Atlas

The Collage Atlas

released on Oct 16, 2020

The Collage Atlas

released on Oct 16, 2020

The Collage Atlas invites you on a journey through an entirely hand-drawn picture-book dream-world. From the grass beneath your fee, to the butterflies dancing in the air, to the floating islands drifting overhead - every little detail has been lovingly-crafted with pen & ink on paper.


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a cool neat little game with hand drawn textures (visuals are the best part). wish it was longer, and had a tad more to the gameplay such as jumping and interacting

This game can be a prime example when we talk about games as art. And I mean usually emphasised heavily to the point there’s hardly any gameplay or what’s there is bad/clunky. But this game sits in a unique position. You can focus on completing the adventure. This can easily be done within 2 hours. This makes it a literal walking simulator where you’re just walking to your next objective in first person perspective. This game can also be a ‘real’ game focused on exploration and collectibles. There are many pages to collect. The pages themselves might not be worth it but it’s the journey to get to them. Some of them are easy to spot, others require you to observe the environment carefully, some guide you to them through special sounds etc. Those special sounds work together with the background music, the game’s art and the poems. Although I said the pages (containing the poems) are not worth it on their own but when you’re collecting and reading them in the moment, it can feel quite dreamy. This game had a hypnotising effect on me when I play it. I had to finish adventure mode in one sitting and I was planning on going after all the collectibles. There are enough problems that made me decide NOT to collect everything unfortunately. The game makes it very unappealing to go back. For starters, the game can be very confusing with its environments due to its style and the way the levels are connected. It has many sections that are beautiful to experience the first time but you want to skip them after and you can’t. I’m talking about the sections that are actually loading times but are masked as slow moving transitions to the next areas. Most importantly though, the collectibles DON’T disappear after you’ve collected them. When you reload the levels (after completing the game) you’re shown everything again. So you can pick the same collectible and you don’t know it’s new unless you check the pause menu. This is a very bad design decision if you’re trying to go 100% The game has a separate mode where you’re doing short flying sections and you get ranked. I didn’t care much about this because the timer to get 3 stars seems pretty strict with the first 2 challenges already.

If you like artsy games or you like exploring and collecting things, then this game is worth experiencing at least once. But the art style needs to appeal to you to make both play styles work. It’s a shame it has a few issues. It could have been so much more for the people who like collecting in games. It’s not worth it trying to find everything with the game’s flaws. It’s a good idea to try it through Apple Arcade while you still can.

The Collage Atlas is beautiful but boring. I was literally falling asleep playing this game. Its animations are too long, the poems that you're collecting were too abstract for my tastes, and the gameplay variety sections feel shoehorned and awkward (golfing? platforming?). This may be art to some people, but to me it was a sleep aid.