The Fall

The Fall

released on May 30, 2014

The Fall

released on May 30, 2014

The Fall is a side-scrolling adventure game with platforming and combat elements. Your character is an AI controlling a combat suit whose occupant is unresponsive and presumably dead or seriously injured. You have crash landed on an unknown planet for unknown reasons and must seek medical attention for your 'pilot'. The bulk of the gameplay resolves around completing a series of object-matching puzzles in the style of classic adventure games, interspersed with occasional platforming/jumping puzzles and combat sequences.


Also in series

The Fall Part 2: Unbound
The Fall Part 2: Unbound

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Neat idea but the trash controls and relentless backtracking wore me out quickly. Dropped it after an hour.

Me and my game collector buddy love to bring up this game occasionally just to say "Hell Yeah" about it. Really solid sci-fi horror game that I literally only played because it was available on the Wii U and it came in that one Humble Bundle.

Příliš krátké (cca 3,5 hodiny), bez konce (jde pouze o první epizodu), s velmi krkolomným ovládáním, které "nejde do ruky" ani po několika hodinách hraní a tuctovou zápletkou. Ovšem jak je zápletka sice nezajímavá, tak dialogy jsou napsány dobře (navíc se smyslem pro cynickou nadsázku), atmosféru to má a sympaticky to sází na adventurní postupy spíše než ty akční. Nad adventurními prvky se sice nijak nezapotíte, na to jsou až příliš základní a přímočaré, ale některým problémům nápad(y) nechybí. Několika z nich však chybí logika.

The Fall zaujme, ale tempem i přístupem je to titul, který nepohltí ihned čili než stihne nadchnout, tak je rázem konec. Pokud se však tvůrci do druhé epizody z chyb a nedodělků (ovládání, délka, absentující logika některých úkonů) poučí, tak já u toho chybět nebudu.

This review contains spoilers

I have a soft spot for this game and it's probably a large reason why I liked Soma so much.

I still feel so bad for what happened to the Administrator...

Great game, even greater command line-style UI; even though the adventure game tropes are layered on a bit thick in sections (read: increasingly improbable solutions to certain problems), the story is one of the best I've seen in a while, at least in the Sci-Fi genre. While the ending was somewhat abrupt, it still gave off a sense of resolution and left me wanting for more adventures involving ARID. There were some annoying bugs, but none that couldn't be solved by a reload.