The Last Clockwinder

The Last Clockwinder

released on Jun 02, 2022

The Last Clockwinder

released on Jun 02, 2022

Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree. Your mission is to repair the Clocktower, an ancient haven for the galaxy’s plants and seeds.


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If The Last Clockwinder has taught me anything it's just how wrong all the coaches were that tried to recruit me to sports teams in school cuz I can't throw or catch for shit apparently

The Last Clockwinder is a middling execution of a really cool idea. Puzzles are based around automatons who will repeat the player's recorded actions indefinitely on timed cycles, allowing the player to set up chains of actions to accomplish tasks. So, the player records themselves picking and throwing fruit, then moves to the destination of the throw to catch and harvest the fruit. This is really fun and a great use of the VR medium.

There is a narrative underlying the puzzles which is mildly interesting, told through decently written conversations, executed by adequate voice actors. So, overall a pretty middling experience. The lack of tutorializing is largely subtractive, as most of the fun of the game comes from setting up intricate assembly lines rather than trying to intuit how to interact with new objects.

This isn't exactly a must-play for the PSVR2, but I do hope developers play this and take some cues from the more innovative elements. Sadly, without a really strong narrative or better puzzle scaling the game doesn't really have anything to hold onto long-term.

Great game that combined several loves: vr, puzzle boxes, automation, throwing, beautiful story. Great recommend!

The best VR game I have played yet!

Simulador de Argentino emigrando a Australia

loved this game a lot more than I expected to going in - that might be my VR-pilled brain or something idk. Bless Backloggd for helping me find random games like this man, been wanting a Letterboxd type site for games exactly for this reason

Operates closer to a Factorio/Zachtronic type game than your usual puzzle game, although it doesn’t nearly reach the intricacies of those types of puzzlers. Instead, the game builds on its difficulty through the physicality of VR, which really helps elevate the puzzle rooms in a way pancake gaming can’t replicate: learning how to more efficiently use your clones and timing your actual movements to optimize each room is super rewarding, and standing back to watch the finished product is gratifying as fuck

It helps that the game’s aesthetic is suuuper cozy. From the soundtrack, the look of the clock tower & the cute little recordings you can listen to, everything works together. I could just sit back and watch my little robot clone dudes slave over for hours w/ the soundtrack and voice tapes on repeat

Been looking forward to exploring VR gaming some more and this game gives me a lot of hope towards its future - one of the (unfortunately) few VR games that feels like an actual full, albeit short, package.