The Legend of Kyrandia 2: The Hand of Fate

The Legend of Kyrandia 2: The Hand of Fate

released on Jan 01, 1993

The Legend of Kyrandia 2: The Hand of Fate

released on Jan 01, 1993

The land of Kyrandia is disappearing piece by piece and you are the offbeat, young mystic who must voyage to the center of the world to break the curse and save it. Your surreal journey will twist even the sharpest of minds. Traveling through a vast weirdly beautiful terrain, you must concoct potions, cast spells and lure the help of some very bizarre inhabitants to uncover the secrets that doom Kyrandia. Crafty Kyrandian veterans from the first Fables & Fiends adventure, The Legend of Kyrandia, may recognize their favorite land of giant frogs, talking trees and really strange berries. But this isn't just the same old Kyrandia! Challenging puzzles, new characters, and lots of self-conscious wisecracks from our heroine make Hand of Fate more challenging than it's predecessor.


Also in series

The Legend of Kyrandia 3: Malcolm's Revenge
The Legend of Kyrandia 3: Malcolm's Revenge
The Legend of Kyrandia
The Legend of Kyrandia

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Almost a perfect game. 2-3 puzzles aren't very good, the music tends to be not as memorable as some other Frank Klepacki stuff, maybe it gets a little too easy in the middle part (Volcania -> Rainbow cabin), but that's it. Everything else I absolutely love. Location design, item design, character design - it's all so distinct and colorful that I want to EAT almost everything in this game; the humor (at least most of the time) and dialogue; Zanthia is maybe my favorite adventure game protagonist. I always remembered this as one of my favorite childhood games, and having replayed it after so much time, yep, I can say it's up there.

Ok, the second one is better. It built off everything 1 did. While the first one is good, this is top notch imo
The puzzles are better, the humor is there, the weird looking antagonist is looming.
Firing on all cylinders

Mechanically I liked it better than it's predecessor though some of the charm disappears as The Hand of Fate chooses to play it safer.

There are no repeating empty maze screens this time but there are still plenty of red herrings (or world building techniques, whatever you prefer to call it), my favourite being the absolutely useless flying shoes.

The game takes a lot of inspiration from Monkey Island, there are quirky pirates, weird islands and a hefty dose of meta references and 4th wall leaning.

There are very few returning characters and locations, it's a bold choice that clears the playing field for Zanthia in one hand, but on the other I'd like to hear her probably more knowledgeable take on Kyrandia.

The potion mixing mechanic is fun, and emphasise Zanthia as resourceful and competent - a welcome change of pace from the usual in that genre and era.

Speaking of the era, despite being portraited as strong and capable, Zanthia still loses her clothes on few occasions and ends up in a romantic relationship with very little build up. How else would you send off your female protagonist?


Games that troll the player are awesome and I'm tired of pretending they're not (I never did)

This was a tremendous improvement over the first game.

I would put this on par with some LucasArts. Zanthia is a great character.

It is geared towards the seasoned adventure game fan though. Some puzzles are quite challenging.

For the French I wrote a review - https://lacritiquedumoment.wordpress.com/2023/02/23/the-legend-of-kyrandia/#kyrandia22023