The Suffering: Ties That Bind

The Suffering: Ties That Bind

released on Sep 26, 2005

The Suffering: Ties That Bind

released on Sep 26, 2005

The Suffering: Ties That Bind follows in the footsteps of its predecessor by combining a disturbing horror atmosphere with action/shooter gameplay. Players can switch between third person and first person depending on their preference, and will shoot a lot of hideous demonic manifestations of evil before the game is done. The player is also able to transform into a hideous creature at key times in the game, which allows him to engage in intense melee combat. The game includes a morality system which records the player's actions during gameplay and changes the story accordingly, and also alters the player's creature form. Everything from the first The Suffering has been refined and turned up a notch for the sequel.


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Not too different from the first game. The reason why I'm giving it a lower score though is because of the difficulty, this game is annoyingly difficult to play.

I have to shelve the game because I ran into a hard glitch which essentially locked the game for me.

On EP 7 - Will of the people miles will be standing on this catwalk and some guards will ambush you along with a turret. Well after clearing them out, a ladder is supposed to come down but it never does so there is literally no way for me to progress. I tried reloading the save and even the game but to no avail.
I hear that this game has more glitches though this is the first one I've encountered. Seems they needed more time before putting this game out. Shame since the first one is really good.

While this sequel brings some welcome gameplay improvements, I liked the original better. I didn't like that the "neutral" ending from the first game is canon, meaning that the choices players made in the original don't really matter.

The combat and gunplay is slightly more satisfying than in the original, but the enemy count has been increased, often resulting in frustrating combat encounters. I didn't like that some enemies could only be killed in insanity mode. They've also made some puzzling decisions, such as reducing the weapon limit and removing the healing inventory. The game also feels more linear than the first.

Even though it's a sequel that didn't need to be made, it's still decent and can be finished relatively quickly. Just make sure you play it on the easy difficulty, otherwise you'll have a very frustrating time with it.

From what little I played, I didn't feel as comfortable as what I played in the first one.

Big disappointment.

This represents everything I hate about the mid-2000s—extremely linear, boring gameplay, two-weapons only system.

The story is consistent with the first Suffering game, but the gameplay keeps pushing it out of the way with its horrible pacing.

Too bad. This had potential.

My review for the French people (along with the first Suffering game)

https://lacritiquedumoment.wordpress.com/2022/11/10/the-suffering/