The Technomancer

The Technomancer

released on Jun 28, 2016

The Technomancer

released on Jun 28, 2016

The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you'll recruit along your adventure, nurturing relationships with them.


Also in series

Mars: War Logs
Mars: War Logs

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Reviews View More

I played this without even knowing the existence of War Logs and I still had fun. Ultimately the story or the atmosphere isn't enough to have you keep coming back.

the dark, brooding atmosphere of dystopian Mars is what makes technomancer very incredibly engrossing, though its quest flow and almost fragmented writing endgame hurts it a little bit,

Mad Max nailed Mass Effect and this was born

The story takes us back to the cyberpunk universe known from the game Mars War Logs, where technology intersects with magic and warring factions fight for access to the most precious resource: water. Technomancers are genetically modified warriors with enormous political influence and are also guardians of ancient knowledge. In battle, they combine cutting-edge technology with supernatural power obtained through mutation, the source of which lies in the wisdom of their ancestors. Thanks to all this, they are seen as demigods in the eyes of society, but due to the widespread hatred of mutants, their presence can sometimes cause unexpected events.

We take on the role of one of the young and inexperienced Technomancers whose mission is to find and protect powerful artifacts from Earth, as they are the source of extremely valuable knowledge and technology. The game allows us to side with one of the six factions available. Each of them has strengths and weaknesses that affect the gameplay and the way we fulfill certain missions. The choices made during the game will affect the ending of the story.

The game's mechanics are very similar to what we could see in the first game. It utilizes a number of typical RPG elements such as the character development system, NPCs joining our team and an extensive crafting system. However, the gameplay has been modified and improved, especially in the aspects that received the most criticism from players in the first game. One of the most important changes is the variety of story-related quests, which have become much more extensive and enriched. The game offers an average of 30 hours of gameplay.

I actually hate this game. The world is interesting, the combat isn't bad but not great, and overall it'd be something I could play through and get some enjoyment out of it.

But no, they couldn't let that be.

The game is built in a way where if you're off to do quests, you have to go through map transfers, but to do map transfers, you have to defeat enemies spawn guarding the exits/entrances, because you can't move to another map when you're in combat, so you have to fight 1000 battles doing side quests and stuff that you normally wouldn't ever do, which makes the game just unplayable bore fest trash. They did a lot well but one design choice completely ruined the whole game without remorse.

Uma tentativa de RPG

Technomancer no início me divertiu muito, achei o combate do jogo interessante e suas missões foram boas, de verdade, porém da metade do jogo pra lá ele vai ficando bem capenga e sua história perde muito a intensidade, ficando algo clichê, chato e entediante de se ler, esse jogo é um total ame ou odeie, e infelizmente eu só consegui odiar.

Missões desinteressantes

As missões principais do jogo que deviam ser de forte impacto, são as mais fracas e que quebram mais a diversão do jogo. Muito backtracking, nenhum fast travel, péssima seleção de diálogo, fez das missões de Technomancer serem enjoativas, suas recompensas das missões também não são lá grandes coisas, e a dificuldade em cada uma delas é totalmente desproporcional, uma hora você ta metendo bronca num chefe e na outra você sente que não progrediu nada, como se tivesse ainda no nivel 1 do personagem.

Mas mesmo no jardim mais sujo, há flores pra se olhar

Esse título tem sim problemas que fazem dele um jogo fraco, mas ele também tem pontos bons pra se observar e que me cativaram a continuar a gameplay quase até o fim do jogo, por exemplo a árvore de habilidades de combate, os poderes de raio que eu achei o máximo e o apelo que é jogar de Rogue nesse jogo, se tu pegar uma pistolinha boa da pra fazer a festa aqui.

As missões dos parceiros também são bem mais legais que as principais, e me lembrou até de um certo jogo amado.. as histórias por trás de cada personagemzinho faz deles serem algo mais completo, ta longe de serem vistos como seres humanos na perspectiva de jogador, mas se tornam mais completos e próximo de uma pessoa real, só senti falta de uns pensamentos mais únicos e originais ali.

Dê chance a ele, mesmo que não pareça legal

Eu odiei esse jogo, mas você pode gostar dele. Ele tem muitos elementos que o fazem ser um jogo interessante pra algumas pessoas, essa foi a minha primeira experiência com um RPG do estúdio Spiders, e não foi uma experiência muito boa, mas muita gente gosta dos RPGs deles e de verdade pode ser um tesouro achado pra você! Portanto, dê chance a esse jogo se estiver numa promoção que vale a pena, mas não vai com muita sede ao pote, se não tu pode acabar lambendo um pote vazio de chocolate.