The Temple of Elemental Evil

The Temple of Elemental Evil

released on Sep 16, 2003

The Temple of Elemental Evil

released on Sep 16, 2003

The game begins with an opening vignette that is determined by the alignment of the party. All of these require the player to start in the town of Hommlet.


Also in series

Dungeons and Dragons: Daggerdale
Dungeons and Dragons: Daggerdale
Dungeons & Dragons Online
Dungeons & Dragons Online
Dungeons & Dragons: Heroes
Dungeons & Dragons: Heroes
Dungeons & Dragons: Eye of the Beholder
Dungeons & Dragons: Eye of the Beholder
Dungeons & Dragons: Shadow over Mystara
Dungeons & Dragons: Shadow over Mystara

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Reviews View More

Algumas ideias excelentes como menu radial e alinhamento de grupo outras muito estranhas como a ausência de barra de atalhos quando elas já eram comuns. Ainda é o melhor jogo pra quem quiser explorar Greyhawk no computador.

One of my personal favorites, great turn-based Rpg with good level of mechanical depth and level design. I still play it every year.

Played and replayed this game endlessly. It goes surprisingly in depth with the areas, enemies, skill trees and storylines to follow.

While it's not a bad game, it feels... ill conceived? It's definitely an adaptation of The Temple of Elemental Evil, the old D&D adventure, adapted for D&D 3.5. It really ends up feeling more like a dungeon crawling tactics game than a CRPG to me, and an unerringly difficult one at that. You could compare it to the Icewind Dale games, but those are fast and fluid and varied, mostly about the rush of combat. ToEE is slow and atmospheric, being about the dungeon crawl itself, but doesn't really recreate what's fun about doing a dungeon crawl in real life, the dynamism and flexibility of a human dungeon master's designs playing in a game that, no matter how harsh it can be, is forgiving (if you play with chill people).

Also, the game is real buggy. Or maybe just unclear about what's happening? I played with a community mod (temple+) and even then; characters stopped gaining xp randomly, turns would be lost out of the blue, the game would crash and I'd need to replay 15 minutes of rote traveling just to get back to town.

I wouldn't play this if you don't just absolutely adore D&D 3.5.

GOAT turn-based cRPG. Must be played with community patches only.

I think the reason I keep coming back to TOEE more happily than other similar titles is to gaze at its massive testicles at display. If computer turn based rpg's equated to dungeon masters, Divinity: Original Sin would be a massive dudebro stoner; ask him if you can try doing X thing and he'll answer with "nahhh idk bro the boss is immune to that shit" after which he'll go back to lighting blunts and introducing random innocent dogs in the encounter to totally hilariously die in the crossfire. TOEE, on the other hand, is a more chill dude, sticking to the classics but understanding the importance of FUN; ask if you can charm the boss so that they in turn would aoe slaughter their allies he'll answer with a simple "sure". It's a higher roll but a cracked mage should be doing powerful things, no? Glitterdust completely KO-ing giants out of fights? Yeah knock yourself out. Temple is archaic in ways and sticks to rimming the PnP experience far too much, but still soars freer than the pretenders.