"The Vigilant Villa" is a plot-to-text AVG reasoning adventure game, the classic Blizzard Mountain Villa mode, the game progress is driven by your reasoning and choice.
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Person who's only played one mystery VN (zero escape) playing a second VN : "Getting a lot of Zero Escape vibes from this". Obviously I'm being facetious but seriously, especially towards the end there is a lot of overlap between this and the plot of 999. Which is not a problem of course, 999 is one of my favourite games of all time.
Anyways I'm doing this thing where Im trying to play more games made in China and Taiwan/Taipei(whatever you think of that whole situation IDC) and whilst I'm getting around emulating old RPGs I decided to check this adventure game out. Its mostly good, the translation leaves a lot to be desired, which I'm sure will become a common thing in my quest to play chinese games without knowing Mandarin.
I'm not the biggest fan of having very transparent branching especially in mystery games. Zero Escape gets away with it because the branching is clearly signposted and diegetic but it does slightly take me out of it when I read "You can't say this thing cause you dont have enough trust points with character X, locking you out of this route".
The intention seems to be for the short (6 hours is sort of short for this type of thing I think) runtime to be ameliorated through multiple endings with tons of different relationships to keep track of and, weirdly how many of the extra Professor Layton Esque puzzle boxes you can complete by picking up optional pieces of inventory during investigation sequences? Unfortunately I cannot really be bothered and moreover there are no english walkthroughs online that I have seen so It would be an uphill struggle.
I do get a slightly sour taste in my mouth cause the ending I got was shit. Which is probably to taunt me into replaying and being a completionist and whatnot but it doesn't really work like that, game. Oh well, maybe another time
Anyways I'm doing this thing where Im trying to play more games made in China and Taiwan/Taipei(whatever you think of that whole situation IDC) and whilst I'm getting around emulating old RPGs I decided to check this adventure game out. Its mostly good, the translation leaves a lot to be desired, which I'm sure will become a common thing in my quest to play chinese games without knowing Mandarin.
I'm not the biggest fan of having very transparent branching especially in mystery games. Zero Escape gets away with it because the branching is clearly signposted and diegetic but it does slightly take me out of it when I read "You can't say this thing cause you dont have enough trust points with character X, locking you out of this route".
The intention seems to be for the short (6 hours is sort of short for this type of thing I think) runtime to be ameliorated through multiple endings with tons of different relationships to keep track of and, weirdly how many of the extra Professor Layton Esque puzzle boxes you can complete by picking up optional pieces of inventory during investigation sequences? Unfortunately I cannot really be bothered and moreover there are no english walkthroughs online that I have seen so It would be an uphill struggle.
I do get a slightly sour taste in my mouth cause the ending I got was shit. Which is probably to taunt me into replaying and being a completionist and whatnot but it doesn't really work like that, game. Oh well, maybe another time