This Land Is My Land

This Land Is My Land

released on Nov 20, 2019

This Land Is My Land

released on Nov 20, 2019

EXPERIENCE FRONTIER FROM THE OTHER SIDE This Land Is My Land is an open world stealth action game with a living hostile environment which evolves over time independently from player actions


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An incredibly addictive game that has you conquering land and building bases that you will manage to craft resources. You will never feel like you have the upper hand due to late game cavalry charges that will ruin your day, this is a good thing. There are dead rising-esque boss enounters across the map and a versatile armory/skill system that gives you a variety of ways to play. This also includes an light RTS war party option where you bring your warriors in on the fun. Also every savefile can send equipment/resources to others meaning you can use a prior game to help your next run.

I don't understand why I love this so much, it's basically everything about the Ubisoft formula that sucks but done right. No story but with gameplay this good you don't need it.

To those who say devs abandoned the game, I get it. I would love to see more content eventually but as is this is a content complete game that can be enjoyed over multiple playthroughs.

There's no other reviews so I'm posting a work-in-progress collection of thoughts on the game. I'm a settler on unceded Indigenous territory on Turtle Island from British ancestry, and highly recommend reading the writing of Baylee Giroux of Waypoint on the game ahead of mine.

This is a game developed by a European team about a fictitious and unnamed Indigenous tribe's resistance to American expansion in the western frontier. It seems like a weak adaptation of Bury My Heart at Wounded Knee with specific focus on strategic combat in line with the developers' previous work on American navy and historical war games. It's a revenge power fantasy, which initially drew me to the game, but with a monolithic perspective of Indigenous struggles.

The game mechanics themselves are fun, while somewhat buggy. This falls somewhere between a Far Cry 2 and Red Dead Redemption without any dialogue or story beyond playing a chief preventing western expansion. The core loop of the game will be the third-person action of approaching a settler camp using various stealth and distraction tactics, picking off colonialists, and then looting and burning that settlement. This is pretty fun, with the exception of some of those bugs (or features) interrupting this style of gameplay. Often I would consider myself hidden in a bush at night, and a settler would easily point me out, and other times I would be laying in tall grass during the day and have settlers walk past me. Occasionally I'll walk or ride my horse past a tree, only to immediately climb the tree and take fall damage returning the the ground. I've also had the bad experience of being in stealth and having a patrol spawn behind me.

The UI is a mess, but I can't imagine how it can be improved. Selecting camps, crafting, moving and setting orders are spread out on a menu or buried between submenus. It's not as convoluted as something like Stellaris or Hearts of Iron, but it is overwhelming on first glance. This layer also offers the strategy part of the game, which has live events occurring, like gatherers from enemy settlements encroaching on your own. It's interesting and impressive, but simultaneous management of the third-person action and this layer is both difficult and confusing. Often times I send a band of warriors that seem to be of higher level than their enemies and equip them with high quality weapons - only to see a notification that they've died and my settlement was lost. It's confusing and I believe it's because I'm missing information, particularly how many settlers are gathering and what level my warriors are.

The social community is fairly split between fascists using racial slurs in chat who beg to play as European settlers to people who identify with and are excited by Indigenous resistance. Joining their Discord was a huge mistake, as the community management and any public relations pushed out a lot of the Indigenous and anti-racist voices to benefit alt-right Twitter influencers (who didn't even stick around). Besides the chat, the in-game social aspect of the game is almost strictly economic: you trade with other players for the online-only currency and sometimes recover the dropped items of other players killed in their own game instance. However, the online economy adds an odd and unfair advantage in the game, as the top-tier items or necessities to level up settlements are sold for cheap. It makes it possible to completely skip large expanses of the game, such as crafting, gathering, hunting, fishing and skinning.

The loop is incredibly engaging, but due to the stealth-action being finicky, I'm often spending much too long hiding in bushes, running away from a settlement that spotted me then waiting on enemy patterns to reset.

Edit: The game has apparently been abandoned by its development team. The game has problems with working offline and may eventually be unplayable if this continues. I stick by my original criticism and with this news, I highly recommend avoiding it.

Solidarity with the Anishinaabe & Ojibwe nations at Grassy Narrows, who are resisting mining developments on their land by the illegitimate provincial government of Ontario, Canada.