THOTH is a challenging twin-stick shooter you can conquer alone or cooperatively with a friend. Each stage is handcrafted to test coordination and puzzle-solving skills. Colorful minimalist graphics combine with an intense unnerving soundtrack, making for an exciting mix of art and arcade.


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RATING: Doubt

It's just not compelling enough to keep my interest with its literal-and-intentional hostile design, and it never really got more interesting despite doing playing through the game's levels. Kinda feel like the game was advertised as more than it was

This one's pretty neat, I initially described it as if aliens tried making a twin-stick shooter which is still pretty true but it does a lot of really cool things that I haven't seen anywhere else.
The stage progression is put in the context of 64 single-screen trials, all that have sections with their own gimmicks which finally combine at the last couple levels and that's about as conventional as it gets.

Most of how you'll learn how everything works is through intuition, practically everything is just close enough to what you'd expect out of a game of its genre but it's all twisted up enough that it feels like something else entirely.
Enemies demand your full attention at all times and don't die in one hit, and usually killing one will affect some other mechanism in a level, it's an incredibly interesting and open-ended concept that could have even more done with it but THOTH knows when to end, which is after some rough patches but eventually pulling through. Or maybe not, that's just how my playthrough went.
Menu navigation took a minute to figure out but it's chill, I forgive it entirely on the basis of having little to no actual text, love that. Always thirsting for more games that convey everything through anything besides the burden of textual language.