Tokyo Majin Gakuen: Kenpuu-chou

Tokyo Majin Gakuen: Kenpuu-chou

released on Jun 18, 1998

Tokyo Majin Gakuen: Kenpuu-chou

released on Jun 18, 1998

The first entry in the Tokyo Majin Gakuen franchise, a series of hybrid titles that mix school life adventure gameplay with strategy RPG battles.


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It's an adventure game+SRPG, in the same micro-genre as Sakura Taisen and the Utawarerumono series. Like Sakura Taisen, it's structured episodically, beginning with a visual novel adventure section during which you interact with various characters, and ending with an SRPG battle.

It's most notable for its "emotion input system". During conversations with other characters, you have 9 possible responses (4 negative + 4 positive, and an ignore option) that modify various emotional stats for each character. It's all rather complicated, but you can basically wing it with common sense.

This is clearly a lower-budget game, with digitized photos for the backgrounds and scanned drawings for the character art, but they clearly put a lot of work into the world, characters, and dialogue.

The SRPG part is pretty solid, too. The interface looks nice but inventory management could be better. Apparently Demon City Shinjuku was a major inspiration, and the vibe is similar.

But ultimately I had to admit to myself that I just was not enjoying this game. The episodic story isn't that compelling, and it drags on with the same mediocre artwork and music repeated ad nauseum. I might come back to this someday.