Tokyo Xtreme Racer 3

Tokyo Xtreme Racer 3

released on Jul 24, 2003

Tokyo Xtreme Racer 3

released on Jul 24, 2003

Tokyo Xtreme Racer 3 (or 首都高バトル 01 in the Japanese release) was released for the PlayStation 2 in 2003 as part of Genki's Shutokou Battle series. This entry in the series was released two years after the previous game, Tokyo Xtreme Racer: Zero. Much like other entries in the series, the objective is to become the fastest racer on the highways of Japan, but unlike those before it, TXR3 allows the players to race in Nagoya and Osaka instead of just Tokyo, and the Tokyo map is expanded to include the Yokohama area. In addition, this title adds a weather cycle. TXR3 includes a fully-licensed list of cars from a variety of Japanese, American, and European manufacturers instead of the old car model designation method of "Type-(technical model name)", and furthermore, the car list itself was culled of many repeat models so to simplify and reduce the number of cars. The A, B, and C car designations were also removed. Graphically speaking, Tokyo Xtreme Racer 3 is a definite improvement over previous entries. Car models feature a higher polygon count and are much more extensively detailed and lighting effects were also greatly improved, featuring light streaking effects, road reflections and higher quality car reflections.


Also in series

Import Tuner Challenge
Import Tuner Challenge
Tokyo Xtreme Racer Advance
Tokyo Xtreme Racer Advance
Tokyo Xtreme Racer: Zero
Tokyo Xtreme Racer: Zero
Tokyo Xtreme Racer 2
Tokyo Xtreme Racer 2
Tokyo Xtreme Racer
Tokyo Xtreme Racer

Released on

Genres


More Info on IGDB


Reviews View More

The input delay was too much, but the premise of the game seems fun.

I wanted to like this game, but some mistakes were made. Both on the devs' part and the localizers' part.

There's three cities now, with the Tokyo map expanded signfiicantly, and the lifebar system has been revised so that SP is held if you're trailing close enough, so the larger amount of content should make this a better game, right?

That is, if you don't mind blatant opponent rubberbanding that makes every opponent feel the same. Oh, and the localized version is impossible to beat, because of a combination of the game's credit system being deflated by 100, certain Wanderer requirements not being changed, and one Wanderer requiring more credits than you can hold. I won't forgive Crave for this tbh.

At least the opponent names have been changed back to the originals so there isn't an inexplicable majority population of Westerners in the racing scene anymore.

new areas are cool but the endgame drags this down, the most blatant rubberbanding with any fast rival and then the slog of wanderer grinding at the end (that you can't even beat in the english version), probably my least favourite in the whole series

So many car lists in this game, sadly the AI doesn't care about what's going on in the front so you can block them until they lose

This might have dethroned TXR2 on Dreamcast as my favorite.