Tokyo Xtreme Racer 3 (or 首都高バトル 01 in the Japanese release) was released for the PlayStation 2 in 2003 as part of Genki's Shutokou Battle series. This entry in the series was released two years after the previous game, Tokyo Xtreme Racer: Zero. Much like other entries in the series, the objective is to become the fastest racer on the highways of Japan, but unlike those before it, TXR3 allows the players to race in Nagoya and Osaka instead of just Tokyo, and the Tokyo map is expanded to include the Yokohama area. In addition, this title adds a weather cycle. TXR3 includes a fully-licensed list of cars from a variety of Japanese, American, and European manufacturers instead of the old car model designation method of "Type-(technical model name)", and furthermore, the car list itself was culled of many repeat models so to simplify and reduce the number of cars. The A, B, and C car designations were also removed. Graphically speaking, Tokyo Xtreme Racer 3 is a definite improvement over previous entries. Car models feature a higher polygon count and are much more extensively detailed and lighting effects were also greatly improved, featuring light streaking effects, road reflections and higher quality car reflections.
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There's three cities now, with the Tokyo map expanded signfiicantly, and the lifebar system has been revised so that SP is held if you're trailing close enough, so the larger amount of content should make this a better game, right?
That is, if you don't mind blatant opponent rubberbanding that makes every opponent feel the same. Oh, and the localized version is impossible to beat, because of a combination of the game's credit system being deflated by 100, certain Wanderer requirements not being changed, and one Wanderer requiring more credits than you can hold. I won't forgive Crave for this tbh.
At least the opponent names have been changed back to the originals so there isn't an inexplicable majority population of Westerners in the racing scene anymore.