Tomb Raider: Legend

Tomb Raider: Legend

released on Apr 07, 2006

Tomb Raider: Legend

released on Apr 07, 2006

Tomb Raider: Legend is the seventh major game in the Tomb Raider series, now for the first time developed by Crystal Dynamics, along with the original character designer of the game's protagonist Lara Croft. It serves as a reboot of the franchise, with a new incarnation of Lara Croft. The typical third-person action-adventuring exploring is still present, and Lara can move more freely because she is no longer limited by specific jumps. As you travel through rough environments, you will need to run, dive, swim, climb on poles, ladders, roofs, use zip lines, shimmy, and vault, with acrobatic actions such as somersaults and flips. You need to cross difficult terrain, solve puzzles to advance or open up new areas, and engage in combat.


Also in series

Tomb Raider: Underworld
Tomb Raider: Underworld
Tomb Raider: Anniversary
Tomb Raider: Anniversary

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Reviews View More

My first Tomb Raider game. Loved it enough to seek out all the others!

Tomb Raider: Legend was a big step in the right direction after Angel of Darkness, and a fun nostalgic romp for long-time fans! Lara looks better than ever, the puzzles are more satisfying, and the motorcycle chases add some cool action. It's definitely a product of its time though – the combat's clunky, the story's forgettable, and it's way too short. Still, if you're in the mood for classic Tomb Raider with a slightly modern edge, it's worth checking out.

Короткое приключение по гробницам с экшеном, головоломками, ползаньем по скалам и вот это вот всё нам знакомое. Хороший образец жанра, хоть и кривоватый. Меня утомили локации. Эти дебильные пещеры, заводы, тьфу! А финальный босс-файт сломался и насрал в душу, измазав все положительные впечатления от игры.

As far back as my memory can reliably take me, Tomb Raider: Legend was one of the first video games I ever played. Of course, that meant I completely sucked at it; a level that would take me 20 minutes now took a few hours back then, and I never actually finished the game until a couple years ago. It doesn't exactly hold all that magic of a grand adventure that I once thought it did; it's quite the short journey, but that doesn't make it any less enjoyable, in fact I think that's to it's advantage. It's a nice bite-sized and fast paced adventure with plenty of unique stages, that never stops being fun to play, despite it's shortcomings.

Lara is an icon, I mean, everyone knows that, but her characterisation is totally at it's (second) best in this game and I'll stand by that. Legend's best decision was to have running dialogue between Lara, Alister and Zip throughout most of the levels and their chemistry is just so entertaining. This allows her to regularly show off her intelligence and sass very well, giving me many chuckles. They also weren't afraid to let her show a little more of her inner emotions in this entry which was quite nice.

Legend gameplay itself, mmmmmeh? It's enough to keep you engaged throughout and it's certainly not boring by any stretch. I haven't played TR 3-6 so I don't know how much of the parkour elements are new, but I do know that the grapple is a pretty awesome addition that is fun for traversal, and is used in some neat ways for puzzles. I don't have any problem with the gameplay per se, it's just nothing notable. Like the combat is just mindless easy fun. OH YEAH, and the bike sections, I think people mostly hate them but I find 'em pretty fun, although I can imagine if you play on hard mode or something they can get old and frustrating quickly.

Mediocre level and puzzle design is made up for with how well they are integrated into the environments. Whether it's underground in an ancient tomb, on the top level of a skyscraper, or on the cliffs by a waterfall, all platforming is cleverly built into the scenery so as to not take away from the spectacle. My favourite stages in this regard would have to be Peru, Japan and Ghana (such a pretty stage), but they all do it fairly well.

Can we talk about that for a second? I honestly like the Survivor (reboot) games quite a bit, but I think I would like to return to this more "world tour" kind of progression. Lara is a world explorer, playing this and some of the classics has reminded me that I appreciate "exploration" the most when you are taken to many vastly different and unique places all over the world. The newer games tend to stick to their one place, and while I understand that does allow for a deeper exploration of the history that's being revealed, something about this old style of going from place to place felt like a nice road trip of the world Lara visits, that the average person doesn't get to see, and I hope we get a bit of a revisiting of that in the next entry. Also it means more excuses for Lara to try different outfits :)

Playing this game on PC game definitely hurt the experience a bit with all it's bugs, and I would say stick to the console version if you can help it... At least that's what I would say if I didn't find out after my playthrough that turning on vsync fixed pretty much ALL of the issues. PC gaming is such a headache sometimes...

I plan on playing TR6 Angel of Darkness soon since I've become so curious to see first hand why everyone despises it, so much so that Eidos gave the development of Legend to a completely different studio, I can't wait...