Town & Country Surf Designs: Wood & Water Rage

Town & Country Surf Designs: Wood & Water Rage

released on Dec 31, 1987

Town & Country Surf Designs: Wood & Water Rage

released on Dec 31, 1987

O.K. dudes, the time has come to really get radical. You and the rest of "Da Boys", T&C's famous group of skate and surf crazies, can kick out and pull off some awesome maneuvers together. Whether you're jammin' the ramps, jumping the cracks, riding the rails or just laying back tall, the skate action is hotter than hot!


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A licensed game based on a t-shirt retailer is a great start to any game concept... The skateboarding is actually pretty decent, but the surfing is awful.

Best name for a video game ever.

i went into a lionel's play world as a child and picked this because of the box art
yeah I regreted this choice for my game I picked it's not really a game more an experience in futility
Its the dark souls of LJN properties from the NES era

Advertising games are a common practice in the medium and have been since its inception. The Famicom already had one such title with Donald Land (1988), a month earlier, but it never left Japan. In February 1988, Town & Country Surf Designs: Wood & Water Rage was released to promote the eponymous surf equipment company. Surprisingly, the game not only features surfing, but also skateboarding, probably to compensate for the extreme inadequacy of the former.

The player assumes the role of one of Town & Country's mascots in two different modes. Skate Street is a horizontal auto-scroller, where the skateboarding protagonist must avoid various obstacles and collect coins to score the most points, while attempting some tricks. Although it is possible to progress numerically through the rounds, the player soon realises that there is only one stage available, which expands as they progress through the rounds, until it reaches its completed form. The obstacles are always all the same and there is no subtlety in their placement. The title nevertheless manages to prove its dearth through its execrable gameplay. The B button is used to accelerate and the A button to jump. In the latter case, the skateboard remains on the ground. To perform an ollie and go over obstacles, it is necessary to press A and the left button at the same time. This wouldn't be a problem, if the collisions in the game weren't so poor. Indeed, it is not uncommon to be hit by a projectile, visually far from the character. In fact, this is because the collision masks have no notion of perspective, as opposed to the player's gaze: this makes for a detestable experience, despite the brevity of the stage. This mode has a few other subtleties, but they are generally negligible: timing is never an issue and the life system is useless at best. Only those who want to do some scoring will have to agonise more over the rough hitboxes.

Big Wave Encounter, the surf mode, is incomprehensible. Movement is erratic and keeping a decent trajectory is a big enough challenge to even attempt tricks. The wave immediately catches up with the player who would like to try them and the core of this mode is to survive until the shore is reached. No interesting ideas emerge from the gameplay, which boils down to sadistic confusion more than anything else. Perhaps because the surfing game was so botched, LJN felt compelled to add a skateboarding mode, functional for lack of substance. Town & Country Surf Designs: Wood & Water Rage represents the void that makes up most advergames. Not surprisingly, its sequel, Town & Country Surf Designs II: Thrilla's Surfari (1992), chose to include only the skateboarding gameplay – there are some surfing sequences, but they are formally identical.

This game stinks like shit but at least has a funny gorilla character

Low deserved rating but I had a nice time playing the skateboard portion of the game with a friend. It also looked surprisingly nice on a CRT tv. Player two gets a really pleasant magenta background for skateboarding and it's a vibe etc.

Surf part of game is still....... uhhhh very bad. Extremely unintuitive controls and even when you do it "correct" feels awful.