Tree of Savior

Tree of Savior

released on May 10, 2016

Tree of Savior

released on May 10, 2016

Tree of Savior is a Korean MMORPG game.


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i miss your beta/early game days. this game had a lot of potential. wasted on bad monetization tactics and some people claimed it had no endgame, but i enjoyed leveling a bunch.

I wish I'd gotten to play this during its heyday. As a huge fan of the original Ragnarok Online there's been few games quite like it, but this one really feels like a spiritual sequel that I would have adored.

The art style captures that beautiful Korean cartoon style in 3D, the music is done by SoundTeMP who worked on the RO soundtrack, and the gameplay is a mix of classic MMO class skills and light/heavy melee attacks which give it an action RPG vibe.

The bones of a really solid game are in here, but sadly everything is so intensely geared towards getting you to max level, playing with the existing player base, and getting you into the shop that it's almost impossible to play the base game without constantly shunning the advancement rewards.

Even ignoring all that stuff the game is very, very easy and it's such a shame. The world is beautifully realised, the dungeons look great, the monsters and characters look great, the story is fine, the content is heavily PvE and grindy which I'm fine with because the gameplay feels good, and there's a huge variety of subclasses to explore.

The PapayaPlay version launched recently and while less aggressively monetised it still whisks you through the levels with constant XP bonuses, more tolerable, but no less eager for you to be at end game spending money. The game is definitely there under everything but the developers just do not want you playing the bulk of its content.

I went in really hyped, maybe this could be a game to grab that Ragnarok Online feel and hook me in, but it's just too grindy, the classes were really unbalanced and, given the amount of possible upgrade classes the game advertised, ended up with just one or two real possibilities per class combinations. Combat is kinda fun, visuals are pleasing, but it's just not for me, unfortunately.

Rating: 6.6/10 - Meh

I really like Ragnarok Online so when I heard about this game I got quite excited, unfortunately the game simply isn't as well structured as RO. The art is incredible and so it's the music, but the weird hit detection, desync issues and live service aspects that shower the player with rewards that they couldn't possibly understand the value of unless they go into a wiki, just make a terrible first impression.

I honestly would consider just hopping back into RO if you want an MMO in this style. Some of the problems here are also there sure, but the entire experience in that game still has a stronger foundation and structure.

It's by far the online game that i loved the most.
now i can feel nothing but sadness.