Tribes 3: Rivals

Tribes 3: Rivals

released on Mar 12, 2024

Tribes 3: Rivals

released on Mar 12, 2024

Tribes 3: Rivals resurrects the high-speed, aerial combat of this legendary shooter franchise, for a fresh yet familiar FPS experience. In this fast-paced team shooter, you’ll ski, jetpack, battle, and race to capture the enemy team’s flag, all while ferociously defending your own. Choose from unique classes to customize your abilities, perks, and weapon loadouts, while playing across epic terrains from snow covered peaks to haunting deserts. Emphasizing teamwork, tactics, speed, and intense combat, Tribes 3: Rivals offers both nostalgic fans and newcomers an exhilarating FPS experience in this rebirth of the world’s fastest team shooter.


Also in series

Tribes: Ascend
Tribes: Ascend
Tribes: Vengeance
Tribes: Vengeance
Tribes: Aerial Assault
Tribes: Aerial Assault
Tribes 2
Tribes 2
Starsiege: Tribes
Starsiege: Tribes

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Reviews View More

Das schlimmste ist, dass das Gameplay was da ist, "der Core", wie der Halo Infinite Verteidiger sagen würde, tatsächlich Spaß macht.

Nur schade, dass es nicht mehr als das hat... und laut Chefentwickler nie bekommen wird.

I put in three hours of the open playtest today, and it's wonderful. Even in this unfinished state that kept timing me out from the server, this is an incredibly fun game. I want to live in a world where I will be able to put as many hours into this game as I did with Ascend back when I was in high school.

Unfortunately, I don't think that world is this one. I think this game is doomed to unprofitability and shutdown, and I think that any games that try to resurrect the spirit of Tribes 2 (I'm looking at you, Midair 2,) are also inherently doomed to failure. I'm not sure if there's anything that can be done about that.

Tribes' formula saddles the game with both a high skill floor and an absurdly high skill ceiling. It's harder to pick up than most FPS games, and high-level players are untouchable. Brand-new players will get blue-plate-special'd from a kilometer away by a dude zipping around at 250 kph with a light spinfusor, and those brand new players might not even recognize incredible shots like that for what they are - coming from any other FPS, dying that way just feels like your opponent is cheating. We all know full well that when casual new players have a first experience with a game like that, they drop it, and they tell their friends not to bother.

Tribes: Ascend tried to mitigate this in a few small ways, adding a slow out-of-combat health regen (which, for the record, I don't think was too offensive of a change), the jetpacks gave you some forward momentum instead of purely upwards momentum, and, more importantly, making the easier-to-use weapons a lot stronger. Of course, this means they just buffed hitscan weapons, because spinfusors are pretty hard to use! It could be really discouraging for a new player to realize that the only way to deal reliable damage is to land rocket launcher hits from 200 meters away.

You know what happened if you were there - the hitscan buffs, especially with regards to the sniper rifle, were very offensive to the core playerbase. Changes like that go against the spirit of Tribes! The skill and elegance of projectile weapons and momentum inheritance is the entire point of Tribes!

And now HiRez was stuck between a rock and a hard place - either stick with the decisions they had made and alienate their core audience for the sake of being more accessible to newcomers, or roll the changes back to the way things were in T2 and keep the hardcore players happy - while dooming this low-budget F2P game to an extreme niche that couldn't possibly pay for the game's maintenance.

HiRez tried both options, sticking to their guns for quite a long time before finally nerfing the most egregious hitscan weapons a couple years later. Neither worked, and Ascend shut down.

Tribes 3 doesn't have powerful, easy-to-use weapons. It doesn't have health regen, instead having a kind of slow heal-over-time health kit that players drop on death (though Redditors seem to hate this, too.) The inheritance system is actually fine-tunable in the options menu, letting your spinfusors handle precisely the way you like. Tribes 3 feels like a love letter to the psychotically hardcore fans that kept Ascend alive so long past its expiration date. But I don't know if those same darling psychos will be enough of a revenue stream to keep this game alive. I have a sinking feeling they won't.

Tribes is fun as fuck. It's fun to hit the edges of hills juuuust right and get a sick speed boost. It's fun to shoot aimlessly at the horizon and get a kill from across the entire map ten seconds later. I think a LOT of people would find Tribes fun if they gave it a chance. But due to twenty years of accumulated design, a lot of which wasn't even intentional, the expectations thrust upon Tribes mean it's an unwelcoming game to get into, and a downright hostile experience for people more familiar with more standard shooters. I think this game is doomed to be unprofitable to run.

If you like weird games about going real fast, please give this one a shot. I promise it is worth the learning curve. Tribes doesn't feel like anything else - except maybe SSX, but with rocket launchers. And if you do give it a try, please keep playing it, for as long as you find it fun to play. I want to give this thing as much of a chance at survival as possible.

its like playing a tight shooter inside of a fat body you can't control