Tsumu

Tsumu

released on Dec 10, 1998
by Hect

Tsumu

released on Dec 10, 1998
by Hect

Tsumu is 3D puzzle game where the player, as a hamster, uses a forklift to construct different images.


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treat this like my gamefaqs guide to getting started since there's no english patch to my knowledge and I could see puzzle game fans enjoying this.

after the title screen and name entry, you have:
ちゅーとりある (Tutorial)
- move around with the d-pad; circle button raises and lowers the forklift; X button places down crates; L and R buttons adjust the camera with L1/R1 rotating and L2/R2 zooming
- you can only pick up the crates from the sides that have the two holes on the bottom (which is not always the side that has the picture on it!)
- the forklift sticks out another tile which affects how you can move in regards to the edge of the playing field and crates. also, you can move with the forklift raised up to pass over one-block-tall obstacles (even while carrying crates)
- warp pads transport you to the other warp pad of the same color, but you still need to be mindful of the direction you're facing
- blocks will fall through the purple X block, whereas you will not

のーまる げーむ (Normal Game)
- your main set of levels to solve. these restrict you to how many tile movements you can make (referred to as your "battery limit"), so be thoughtful before moving!

ふりー ぷれい (Free Play)
- this is the normal game but you are unrestricted by the amount of tile movements you can make

すとろーく げーむ (Stroke Game)
- try to clear 9 sets of stages in a row, where (I believe) how well you solve a puzzle in regards to tile movements left when completed affects how many you are given moving forward. you start with 100 and it progressively trickles down

でーた せーぶ (Save Data)
- because savestates did not exist yet

if there's anything else in this game that is confusing language-wise, please let me know and I can try to clear it up, though I believe it's mostly self-explanatory once you get the rules down. happy crating!