UltraMan: Hikari no Kyojin Densetsu

UltraMan: Hikari no Kyojin Densetsu

released on Dec 20, 1996
by Bandai

,

SIMS

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UltraMan: Hikari no Kyojin Densetsu

released on Dec 20, 1996
by Bandai

,

SIMS

A 2.5D fighting game version of UltraMan featuring a polygonal graphics but preset foreground and background movement.


Also in series

Taiketsu! Ultra Hero
Taiketsu! Ultra Hero
Ultraman Fighting Evolution 2
Ultraman Fighting Evolution 2
Ultraman Fighting Evolution
Ultraman Fighting Evolution
SD Ultra Battle: Ultraman Densetsu
SD Ultra Battle: Ultraman Densetsu
SD Ultra Battle: Seven Densetsu
SD Ultra Battle: Seven Densetsu

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Another Japan-only fighting game, this time centered around Ultraman. It even needs one of those expanded memory cartridges to work properly. Again, fairly good presentation, but lacking in substance.

Honestly, I could barely even figure out how to play through this. I think there are three attack buttons: A kick, a punch, and a special button. The special button would sometimes would do special moves when combined with some kind of d-pad combo, but I could never get anything to work remotely reliably. You also NEED to kill your opponent in story mode. Just running down the clock and having higher HP isn't enough. I did the whole game forward-dashing and jump-kicking, so that's a decent enough way to beat it on easy mode :P

In the story mode you can pick from 5 different generations of Ultraman to play as, and there are 10 or so monsters from the series to fight. Their 2D-digitized models actually look fairly nice, and actually like a guy in a suit (for better or worse). I personally would've preferred stylized animation, but this was near the age of Mortal Kombat, so digitized graphics were still popular, I guess. I never tried out the versus mode on this one, but I would assume you can play as the monsters in that bit (it would be fairly insane if you couldn't O.o). You fight in 3D battlefields with 2D buildings everywhere you destroy as you knock each other into them, which is a pretty cool effect. Some of them are very cool though. My favorite was Ace Killer's stage, where there're a bunch of crucified (yes, really) Ultramen in the background. The one where you can destroy Tokyo Tower one was pretty neat too though. The musical selection is very poor though. Only two songs ever play during story mode, one during the first 9 fights, no matter the stage, and one for the final fight against Zetton.

Verdict: Not Recommended. Unless you're a BIG Ultraman fan, there's really no reason to play this. If you can get it for a buck or two, it's a neat enough toy to muck around with, but as a fighting game it's much more style than actual substance.