Wachenröder

Wachenröder

released on Aug 06, 1998

Wachenröder

released on Aug 06, 1998

Wachenröder is a turn based game with 3D maps and set in the victorian era. The story takes place in a dark future on the island Edward, which is ruled by the noble and magnanimous King Wizar.


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I had already read other people's opinions, but it was still disappointing.
This is one of those many cases where the initial presentation is totally sublime, but unfortunately the work cannot keep up with the expectations it generates.

The story has a rather strong start, as certain glimpses of "desperation" are perceived in the protagonist as a result of a certain event he has to experience. However, this is not adequately exploited and is treated rather superficially.

The strong point of this game is undoubtedly the atmosphere and soundtrack, as they really manage to generate a feeling of melancholy and hopelessness, which greatly facilitates immersion in the kind of world in which the game takes place. The cast is acceptable, and throughout the journey we will have to face several characters that will antagonize us, but there is hardly any really memorable one.

The difficulty is also something that I consider worth mentioning, because although it is true that it has elements of "strategy", these are unnecessary given how easy the battles are. With respect to the latter, they are quite numerous, and over time they can obviously become overwhelming. That they are so easy is a plus in this sense, as you can quickly advance in the story.

The maps aren't particularly interesting either, and the biggest novelty at a later point is the need to use switches to unlock or activate some things (the worst map is the one where you have to use elevators and the camera is fixed on them at the beginning of each turn).

It's unfortunate, as it had potential. I greatly enjoyed that initial focus on a revenge story of a young man from the slums against those in power for the precariousness and invisibilization to which they are exposed (even seeing their health compromised by negative externalities), but in the end there is never a moment of catharsis in which one can say: Yes, the journey was worth it.

Great themes and banger story