Wayward Souls: Curse of Shadow

Wayward Souls: Curse of Shadow

released on Apr 24, 2014

Wayward Souls: Curse of Shadow

released on Apr 24, 2014

Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet. Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.


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I don’t know how I found this game but one day I had it, it was fun for a mobile game. Good time killer besides that not much else I can say

I think I'm done with this game. I always hated the criticism of "a game not respecting your time" but this game felt like bashing your head against a brick wall. This was my monthly iPhone bathroom game at work and honestly the first 2 dungeons Incredible 4 and half to 5 stars, the combat felt fun and rewarding the rouge-like grind of one more run was great but holy shit you hit a wall where all the fun is sucked out of it. I was ready to 100% this game and I just deleted it off my phone. Seriously the only way I see ever coming back to this is if I have no other iPhone games to play because fuck the insane ramp up of difficulty and the only way to progress is replay the 2nd dungeon to farm gold. Really went from 100 to 0 so fast on this game so dissapointed.