Westerado: Double Barreled

Westerado: Double Barreled

released on Apr 16, 2015

Westerado: Double Barreled

released on Apr 16, 2015

Westerado: Double Barreled is Ostrich Banditos' homage to Spaghetti Westerns about dirty pasts, consequences and taking a hold of your future. When your family is murdered by a mysterious desperado, you set out into the world to take revenge. Take control of your own fate and that of others, all using your trusty shooting iron. If words aren't enough to persuade a character, draw your revolver and see what happens. You can shoot whomever, whenever you like. Be an outlaw or a saint, explore the open world, meet a varied cast of characters and decide how you want your revenge story to unfold.


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This game is super cool. i played it on the perma death mode (humble brag)

Amazingly fun western! Large open world with plenty of optional quests and multiple ways to find out what you need. Enjoyable shooting gameplay, ability to draw a gun and fight literally anyone, and a lot of fun trying to find bad guys by what they're wearing.

not a long game, but a wide one. you get out of it what you put in, and there's a lot of room in this thing.

Flatly fairly good, and the narrative gets interesting if you look around a bunch.

An extremely unique and compelling core conceit let down slightly by shallow combat

Westerado is a game I'm hoping develops more of a cult-following, maybe not because it's anything mind-blowing at all on its own, but because it at least tries to execute the ideas I've been hoping to see rise over the past few years. Yes, it's a souped-up browser game and that limited scope is almost lethal to the games success, given missions have you doing not much more than going to Point A and Point B to either talk or shoot, but it's the way it wants you to talk and shoot, and how it ties that into everything else, that makes it so interesting. The entire game strings you through a long trail of breadcrumbs to figure out who your (randomly-selected) family's murderer is and every quest ties back into it usually with either money to get you further on your quest or a clue given detailing what he looks like, and sometimes you'll have every quest tying into every other quest with them either solving or failing themselves due to unexpected interactions they have. It's a very emergent style of storytelling, further bolstered by the ability to just pull a gun on anyone to change how they act, and sometimes it gets to the point that even bandits will begin to fear you and hesitate to attack from what you've done. The game has a lack of much content for you to do, but the connections and threads are constantly keeping it interesting and add to the replay value in a way I crave for other games, as it follows the sentiment of "actions speak louder than words" in a way similar games really don't usually, and it always gives you something to latch onto even without much of a strong main plot, just due to how deeply interwoven everything is. If any of this sounds interesting: go forth and play it, it's nothing amazing on its own, but it's an example for the future; a microcosm of design choices that I hope future role-playing games and adventure games pull from.