Whenever You Can Breathe
released on May 25, 2022
An autobiographical short RPG about grocery shopping. It's about being stuck. It's a hanging out with your friends sim. It's about weird spatial relationships. It's about grounding.
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Culturally queer and nerdy, whenever you can breathe sets a grounded story about mental health in a supermarket staffed by friends. There's three of them, a shopping list, and a lot of encouragement to go to therapy. There's a little bit of traditional videogaming, too, in the form of finding things on the list, some sokobon, and a bit of maze navigation. But that mostly seems there to hang serious dialog on and to remind the main character that they are loved and supported.
recently, when I go to trader joe's I get lightly panicked. its so overwhelming with people, crowds, and ridiculous items.
in whenever you can breathe you have a shopping list, but carts and immovable people block your wanted items. How many minutes have I spent waiting for someone to clear out of the way in front of the item I want, just to continually be cut off by people who swoop in over another person's shoulder to grab the item?
These ideas, and more, come through in whenever you can breathe.
in whenever you can breathe you have a shopping list, but carts and immovable people block your wanted items. How many minutes have I spent waiting for someone to clear out of the way in front of the item I want, just to continually be cut off by people who swoop in over another person's shoulder to grab the item?
These ideas, and more, come through in whenever you can breathe.