Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes.
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One of the few 'Wii series' games I didn't have as a kid, experiencing Wii Play: Motion was both an uncannily familiar and decidedly fresh experience. Motion well expands upon the ideas of its predecessor in a package that not only feels fuller but a lot more modern, certainly the Resort to its Wii Sports.
With a veritable who's-who of hit-or-miss second string Nintendo (or Nintendo-adjacent) teams taking the collaborative helm of the project, the quality of Motion feels like a larger spread than Wii Play. Any mini-games developed by Good-Feel and Vanpool rock. Everything else is of a variable degree of success.
The best activities in Motion are more robust than anything in Wii Play (sometimes iterating on and expanding past Wii Play attractions), but many others feel either too fickle in their MotionPlus control or too gimmicky in their conecpt.
With a veritable who's-who of hit-or-miss second string Nintendo (or Nintendo-adjacent) teams taking the collaborative helm of the project, the quality of Motion feels like a larger spread than Wii Play. Any mini-games developed by Good-Feel and Vanpool rock. Everything else is of a variable degree of success.
The best activities in Motion are more robust than anything in Wii Play (sometimes iterating on and expanding past Wii Play attractions), but many others feel either too fickle in their MotionPlus control or too gimmicky in their conecpt.