Wing Commander

Wing Commander

released on Jan 01, 1990

Wing Commander

released on Jan 01, 1990

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".


Also in series

Wing Commander: The Secret Missions
Wing Commander: The Secret Missions
Wing Commander Academy
Wing Commander Academy
Wing Commander: Privateer
Wing Commander: Privateer
Wing Commander: The Secret Missions 2 - Crusade
Wing Commander: The Secret Missions 2 - Crusade
Wing Commander II: Vengeance of the Kilrathi
Wing Commander II: Vengeance of the Kilrathi

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More Info on IGDB


Reviews View More

WC features some astoundingly-dated graphics, but otherwise compares favorably to classics of the genre like X-Wing and FreeSpace. The dynamic mission structure, where the story of the game fluidly changes based on mission success or failure, is unlike anything I've ever seen outside of the WC franchise. Space sim fans should definitely check it out.

The beginning of a legendary series!

Spaceship combat sims are games that I did not grow up with and that are not really for me. Since I wouldn't do their legacy any justice by rating them as someone who is not in the game's target group, I'll just give quick random thoughts on games like this but otherwise leave them without a rating, in case you were following my challenge to go through as many games as possible starting chronologically in 1990. This would be game 21.

Controls felt pretty complicated and it didn't really feel enjoyable to play with a mouse + keyboard and at the low framerate that was offered, which I don't think was unusual for space combat sims. I'm not sure if people played this with a joystick back in the day or it didn't simply bother them, but I would have been overwhelmed even if the game played at double digits, so this only exacerbated my problems.

That said, I did get through two missions before calling it a day. The vet who accompanied me somehow died after the first mission and while I still have no idea why (she just said "my ancestors await me" as I was trying to figure out how to dock), I could tell that the interaction between the player and other characters - in addition to the neat cinematic story telling - was a big deal. If I had grown up with this genre, I can imagine my experience with this game being positive. That said, the missions already felt repetitive very early on and I can imagine that this is a common complaint about this game, and not a surprising one due to the game's age.