WitchSpring3 Re:Fine - The Story of Eirudy

WitchSpring3 Re:Fine - The Story of Eirudy

released on Dec 17, 2020

WitchSpring3 Re:Fine - The Story of Eirudy

released on Dec 17, 2020

A port of WitchSpring3

A lonely witch "Eirudy" who escaped from the witch hunt of an army and warriors, lives quietly in the remote deep forest. One day, a lonely girl whose only friend is a puppet meets an adventurous young man named "Adrian" in the forest cave, setting in motion the gears of a great fate that will determine the future of the gods and humanity.


Also in series

WitchSpring R
WitchSpring R
WitchSpring4
WitchSpring4
WitchSpring3
WitchSpring3
WitchSpring2
WitchSpring2
WitchSpring
WitchSpring

Released on

Genres


More Info on IGDB


Reviews View More

REVIEW:
(OP in 1hr video - https://www.youtube.com/watch?v=O3V-UcGunHc&t=5s)

PROS:
-- Cute aesthetic. [Characters/Vibe/etc]
-- Nice atmospheric music.
-- Simplistic but enjoyable combat, The combat is very simplistic (You attack, you get hurt, you heal, you attack/repeat), but regardless it's still decent fun.
-- Simplistic but Enjoyable Story, this story isn't anything to write home about, but i personally think it's still engaging enough.
-- Decently Cute Character Outfits, Even though there are so few :( (ALSO THEY CHARGE $3.99 PER ONE OUTFIT).
-- JP VA is pretty good.
- Decent balance of Monsters usefulness - I won't say some aren't pretty bad, but it's not like some games where 1-2 monsters steal the show, i would say 60-70% are useful, birdrock/emelia/denver/musclee are pretty good, lara would be goated if you could choose/select which buffs she prioritizes, like if it wasn't random and didn't have option to heal; Fox is good, but would be cool if the crit chances were shown. Warrie/proto would be nice if they attacked on magic swordmanship attacks.

CONS:
- Won't go over 1920x1080.
- Incorrect Item Descriptions - I only noticed with one item, but i didn't check other items that frequently, the sleeping bag says it "increases max HP/MP by the amount missing", that's a super lie, it does not;
- Spelling Errors - in that same item, there is a spelling error instead of "MP" it's like "MH", but maybe this is the only item with either of these problems, not sure.
-- Holy cow, the made dude Character is crazy stupid... Or should i say annoying? i won't spoil but you will probably be annoyed at him when he's by the blue frog homies early on.
-- Only 3 Viable skill paths - after playing it a couple times (switch+PC) i can say that Magic Swordsmanship / Swordsmanship are a crazy OP duo... Give your Swords a magic aura/explosion to do bonkers damage with MS Tree, strike like 7x times with the swordsmanship tree, and heal with emelia. I tried Magic research but it was kinda meh imo, just cut everything down. Lastly crafting is fine if you want those +20X, +10X items... but besides that i didn't need it in any of my playthroughs.
-- ^ Meaning Training list only needs three options:
Magic Swordsmanship - MAG = Magic Shaping.
Swordsmanship (HP from running/etc, then "push-ups" to unlock next sword level
- No English VA.

Took me roughly 27 hours to complete both the light and darkness routes in Witch Spring 3 as well as watching the one exclusive scene in the true route (since it's just a combination of both aforementioned routes) and complete nearly all of the post-game.

I won't go super into detail with my final review of Witch Spring 3 since I just already talk about a lot of my thoughts as I was going along. However, it's a really emotional and unique spin on a witch named Eirudy, who is actually a deity, that lived in solitude and loneliness due to the hunting and hatred of witches. However, she soon meets new friends, humans and deities alike, that help her put an end to the witch hunting.

The gameplay is turn-based and you get a lot of options from melee combat with your sword, magic combat, and summoning dolls. There is no level system, instead, the only way to get stronger is by training Eirudy and raising her stats. You can raise her stats based on what build you want and the higher certain stats are, the more abilities Eirudy will unlock. You can also level up dolls based on how much vitality you have and you gain vitality based on defeating enemies.

My only complaint is...crafting just seems to be there just to be there. I personally didn't find it all that useful during my playthrough and only use it if I happened to have the right materials or for story reasons.

The story is the main selling point with its excellent Japanese voice acting and solid OST (there are also Korean voices but I never tried it, no English dub though).

Based on which route you choose, the story beats can range from heartwarming and wholesome to heartbreaking and devastating since Eirudy's development as a character and forming new relationships with the overall cast elevates the thematic plots.

Overall I just found Eirudy to be very loveable and the supporting cast is overall great with various personalities and motivations. It's not incredibly deep or thought-provoking but the straightforward story works very well for the type of tale the game wanted to tell.

Not to mention, there is a surprising amount of world-building and lore, especially in the post-game. The main story of Witch Spring 3 is very stand alone but the post-game seems to connect the other games with returning characters, including games that didn't exist at the time, and hints there is a much bigger world beyond the scope of Witch Spring 3 within the series. It definitely made me more interested in the rest of the games if anything.

The biggest flaw of Witch Spring 3 is just a lack of overall polish and it just generally feels very amateur and cheaply made. There are constant spelling and grammar errors in the text. The UI can be confusing due to the lack of names and descriptions. It's just pictures and sometimes you can misclick on the wrong selection.

Which is rough to deal with, especially during combat. The map system is clunky and you can get lost easily despite the fairly small world in the game. And the UI elements are just very plain and generic with no unique flair.
While these issues are minor by themselves, they all add up to just overall bad graphic design and it just hinders the game more than it should. Since you spend a lot of time navigating menus and reading and it just feels very clunky and undefined. I just generally feel like it's the one overall element that prevents Witch Spring 3 is a really great game.

Despite not every gameplay element working as well and it needed much more polishing and refinement with its overall graphic design. Witch Spring 3 is a beautiful and soul-wrenching story about a witch choosing her path to either stay kind and sweet to humanity despite her hardships or to truly become hated by everyone and lose all empathy for humanity by killing them instead. If you can deal with the clunkiness of playing through the game, then I can definitely recommend one of the most emotional tales I've experienced in recent memory to anyone.

Absolutely what I expected, a nice little experience (fairly short less than 20 hours) but nothing too big. I liked my time with it but it surely won't be a game I'll remember for the rest of my life.
Let's talk about the positive,
The art is absolutely GORGEOUS, biggest highlight of the game for me (there's a different artwork for each eirudy's outfits which I loved). Combat system is cool but way too easy to break, after only a 30min grinding session you can crush the game. Story is so average (I genuily didn't care for its characters) but like the fact there's a light and dark path with 3 differents ending. As it's a mobile game it's one of those rare jrpgs you can play in short session, so a nice pick for busy period. And it also has some cool post-game content.
And for the negatives I haven't much to complain except from the wacky control.

So ultimately a very average game, it shines on no corner except the artwork. Absolutely not a must-play but could be nice game to play between two big jrpgs.