With Those We Love Alive

With Those We Love Alive

released on Dec 31, 2014

With Those We Love Alive

released on Dec 31, 2014

A short Twine adventure that blends digital and physical interaction. In the game The Player takes the role of the slave of a monstrous queen in a fantasy world, until an old friend appears seemingly out of nowhere.


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Had to play this for Uni Storytelling Class. I enjoyed it more than I thought I would. Just on pure vibes this game is great. The music and descriptive language both contribute to a sublime atmosphere that sort of reminded me of Hollow Knight a little. The ending section, especially when Sedina appears, was probably my favorite part.

The music played, my eyes were heavy. The wind whipped behind me. I turned to listen to the rapping rain. I drew the sigil of wind.

For a time, I could not tell my own breath. I lost myself in the swirl. I drew the sigil of air.

I washed my arm clean. I felt sick. The sensation mattered - no picture would have captured that. In my heart, I drew the sigil of "With Those We Love Alive."

Why did I draw these things?
"Because I am alive."

Can be disoriented and boring at the start, but is a good idea, if for some reason someone recommended it to you, give it a shot, is something very unique that maybe you ended loving (Or not haha)

I'm not really a fan of the abstracted vaguely edgy worldbuilding in this, and most of the gameplay loop requires you to do the same action over and over again until you get some new objective which is kind of boring. Those issues aside, it's alright, I just wish it was more focused on the human aspect which is easily the best part here

I almost quit, twice. I felt trapped in the familiar twine architecture, in the alien words, with nothing to do but ‘sleep’. Only the music sustained me.

But this trap was the point. I slept, and my sleep was slowly redefined. I reapplied hormones, and glyphs rose to the surface of my skin. Words were made flesh, or flesh words, and I felt their substance. I saw how my days, my skills, my damage helped create my sovereign oppressor, my queen.

As the final song crashed over me, I realized I’d just played one of the essential games of 2014.