Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
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Plate balancing simulator. I find this game exceedingly difficult and theres a lot of obtuse information (why is power exported in MWh but measured in MW on actual lines? how do i calculate farm-to-field ratios exactly if fields are only presented in hectares with no other info?) but its slow-paced and satisfying enough when everything works that I like just booting this up and running my little country into debt five years in over and over.
I found out about the 2022 Russian invasion of Ukraine though the steam news for this game, that says a lot about me as a person.
Honestly this is one of the best city builders ever made
You can fulfill the masculine urge to become a soviet bureaucrat
Never did sending people to work in gravel mines feel so fun
I can now say I understand Stalin's urge for 5 year plans after playing this game. Watching how many tons of bitumen and corn you have go up is addicting.
This game doesn't have a just a steep learning curve, it's more like the gravitational well of a black whole.
I assume its fun once you get passed it, but every time I start to understand the game a new update adds like sewer systems or something.
The game has a dozen of different systems to understand like water, food, various consumer goods, electricity, sewage, garbage, loyalty, education, 2 different currencies, heat, fuel, weather. I'm definitely missing a few but you get the point, the game is complex
And its not like these systems are simple. Each system is incredibly and painfully realistic, for electracy alone you have transformers, wattages and voltages, substations, multiple ways to generate power, and you have to keep track of you entire grid. Everything in the game is like this.
The good thing is that the game is very customizable, you can change the settings and just ignore anything you don't want to deal with.
Also game is Ukrainian so the translations can be funny at times
The loading texts are always something like "orphans are future criminals"
I downloaded over 7000 assets from the workshop for this game, realized I don't understand the game, and gave up
the real soviet experience
Honestly this is one of the best city builders ever made
You can fulfill the masculine urge to become a soviet bureaucrat
Never did sending people to work in gravel mines feel so fun
I can now say I understand Stalin's urge for 5 year plans after playing this game. Watching how many tons of bitumen and corn you have go up is addicting.
This game doesn't have a just a steep learning curve, it's more like the gravitational well of a black whole.
I assume its fun once you get passed it, but every time I start to understand the game a new update adds like sewer systems or something.
The game has a dozen of different systems to understand like water, food, various consumer goods, electricity, sewage, garbage, loyalty, education, 2 different currencies, heat, fuel, weather. I'm definitely missing a few but you get the point, the game is complex
And its not like these systems are simple. Each system is incredibly and painfully realistic, for electracy alone you have transformers, wattages and voltages, substations, multiple ways to generate power, and you have to keep track of you entire grid. Everything in the game is like this.
The good thing is that the game is very customizable, you can change the settings and just ignore anything you don't want to deal with.
Also game is Ukrainian so the translations can be funny at times
The loading texts are always something like "orphans are future criminals"
I downloaded over 7000 assets from the workshop for this game, realized I don't understand the game, and gave up
the real soviet experience
God, I want to like this thing so badly.
Unfortunately, it's overcomplicated in ways that don't add strategic interest, and unintuitive in ways that make the complex systems unbearable. An enormous UI overhaul that heavily relies on context-sensitive menu options and prompts could make this into something really special, but as it is, I find it an exercise in frustration.
Unfortunately, it's overcomplicated in ways that don't add strategic interest, and unintuitive in ways that make the complex systems unbearable. An enormous UI overhaul that heavily relies on context-sensitive menu options and prompts could make this into something really special, but as it is, I find it an exercise in frustration.