Yakuza 6: The Song of Life - Essence of Art Edition

Yakuza 6: The Song of Life - Essence of Art Edition

released on Dec 08, 2016

Yakuza 6: The Song of Life - Essence of Art Edition

released on Dec 08, 2016

Step into Japan's criminal underworld in this explosive action brawler starring legendary yakuza, Kazuma Kiryu, who is hellbent on unraveling the truth around his daughter's tragic accident. The Essence of Art Edition includes: - The game - Hardcover Art Book Package


Released on

Genres

Version

Essence of Art Edition


More Info on IGDB


Reviews View More

This review contains spoilers

Yakuza 6 was a major entry in the series.
Not only did it introduce the Dragon Engine as it also marks the end of the Kiryu Saga.
The Story is amazing with some of the best plots in the series.
The characters are very likeable and well made.
The graphics are amazing.
The gameplay although not as great as kiwami 2 is still great and it truly benefited from the dragon engine.
I gotta admit cried during the whole last chapter and the ending is, although controversial, a excellent ending for the Kiryu saga.

some of the twists are a bit asinine but ultimately that's what makes yakuza what it is and i loved every moment of this game

A beautiful ending to an amazing SEGA saga. This game honestly rules. It's not the best Yakuza game by far in terms of combat or side content, but what it lacks it more than makes up for with its story.

My entire time with Yakuza 6 felt like a farewell to the old days of Yakuza knowing we will be branching into a new era of it. With the return of some old favorites in both location and characters as well as introduction of a new location and characters. The new characters were actually some of my favorites as they all felt like pals due to all the camaraderie we had throughout the story and the way the story wraps up in the end as well. Its only a shame that they were never once mentioned again afterwards, but RGG has a bit of a history of forgetting some beloved minor characters as their games progress, but knowing game development, maybe its for the best.

The combat will feel very brand new (unless you've played Kiwami 2 before then it'll be familiar). Everything is A LOT more dynamic and fluid, albeit a little too dynamic, but I think it adds a bit of camp to its combat. A little camp never hurt anyone right? Anyways, the combat while feels different still plays the same. Just no more loading screens under the guise of "enemy" introductions and no invisible walls to keep you claustrophobically shut inside your skirmishes. Really putting a more literal meaning to "open world" now.

The side content for this game is probably one of the least available in the entire series (probably 1 & 2 [not Kiwami] have 6 beat, but I've never played them so I leave that up to the viewer). This may be a bit of a bummer for some or most, but honestly to me it felt nice. As much as I appreciate the side content RGG has given us throughout the years, I don't find them necessary in my playthroughs unless they're very incentivizing or genuinely fun to play, but even then I bought yakuza for the story not really for the side content so again not a big loss to me. Besides, this game is about tying up loose ends, concluding a gigantic saga spanning 7 games and a few non-cannon spinoffs. We don't have time to goof off, Baka!

Overall, I just love the theme of this game. The importance of life even in death. How death is not a means of an end, but a new beginning. That even in the death there is still a life to celebrate. Death as a means to progress. It's a great take that I think was executed well. I found myself excited for whats to come in the future of RGG rather than mourning the end of an amazing saga that was Kiryu and the gang.