Yakuza: Dead Souls

Yakuza: Dead Souls

released on Jun 09, 2011

Yakuza: Dead Souls

released on Jun 09, 2011

Yakuza: Dead Souls is an action-adventure/survival horror video game, developed and published by Sega exclusively for the PlayStation 3. The game is the sixth installment in the Yakuza series. The game's concept and keyword is "destruction"; a promotional image for the game showed the series' main locale, Kamurocho, in ruins. Leaked scans of the Famitsu issue released on September 16, the first day of the 2010 Tokyo Game Show, revealed that the game would be set during a zombie outbreak in Kamurocho and reportedly after the events of Yakuza 4.


Also in series

Yakuza 0
Yakuza 0
Ryuu ga Gotoku Ishin!
Ryuu ga Gotoku Ishin!
Yakuza 5
Yakuza 5
Kurohyou: Ryuu ga Gotoku Shinshou
Kurohyou: Ryuu ga Gotoku Shinshou
Yakuza 4
Yakuza 4

Released on

Genres


More Info on IGDB


Reviews View More

Yakuza but with guns, zombies and shit controls

5.5/10

THE YEAR OF THE DRAGON

The frontrunner for the RGG game with the least amount of play testing done. Yakuza: Dead Souls is frustrating. It's not good, despite being a strange case study for the flexibility of the Yakuza/Like A Dragon series and its characters. You can take these characters and place them in the most outlandish situations, but the tonal harmony the series really mastered makes it all feel believably in character in how they react to it. It's hard to take much of the game seriously when it's made clear from the get-go this is taken with light ridiculous fun. Playing this was initially interesting because there's some unique stuff here for fans of the series to experience first-hand. This is the first time you play as Majima before Yakuza 0, the only time I think we'll ever get to explore Kamurocho Hills, and jump-started an interesting trend where it feels like RGG wanted to bring back Ryuji Goda properly in the main series but for whatever reason, this is the compromise. None of it helps prop up Yakuza: Dead Souls into something more than mediocrity, though.

What kills it is a horrid framerate, whether you emulate it or not it's still never a stable experience, and gameplay that left me miserable. You play as four protagonists Yakuza 4 style and each time I swap around I just wanted this game to be over already. You aim your gun but chances are it always sways away in a different direction for no reason, zombies spawn almost indefinitely even if you take out the mini-bosses, and the closed-in camera that Yakuza/Like A Dragon adopt for tight brawler combat doesn't translate well for shooting swarms of zombies in mostly tight spaces where the framerate gets nuked. I dunno, what I got after finishing this was that RGG should never ever make a shooter again? But then again, this experience got me buying Binary Domain out of morbid curiosity to see how they did this kinda thing again. Anyways, probably franchise bottom tier.

The Trans Daigo substory was unexpectedly memorable alright.

The coolest and most awesome game ever made

El gameplay es un poco clunky al principio, pero una vez te adaptas, es muy divertido de jugar. La historia es un poco chorra, pero tiene momentos muy divertidos. Para ser un Yakuza, es bastante corto, pues me ha durado como 15 horas y eso que he hecho varias secundarias.

There's a decent game hiding in here. If you can push through the pretty abysmal framerate and the super clunky controls, there's a lot of fun to be had. It's a really campy horror game with some real banger songs. Remake this game with a proper framerate and keyboard controls and it'll be a lot better.