Zaxxon 3-D

Zaxxon 3-D

released on Nov 07, 1987

Zaxxon 3-D

released on Nov 07, 1987

The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: To infiltrate the enemy's defenses and destroy their motherships!


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This just feels like a weird game to give the 3D treatment and the execution didn't even focus on navigating fixed obstacles moving towards you which would have made the most sense here.

It doesn't really feel so much like Zaxxon when it's not an isometric shooter but I guess they kinda tried. My two main beefs with this game are that your shots consume too much of your fuel (you'll be hearing that low fuel warning an awful lot before approaching a base!) and your starting speed is way too slow. The latter is especially a pain if you get hit since like most shmups, you lose all your powerups upon dying and have to work your way back up. It's even worse on the later bases when there's a bunch of things trying to kill you at once and your ship is way too slow to avoid it all