Zero Sievert is a tense top-down shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
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Zero Sievert is pretty close to scratching my itch for a game that's "like Tarkov, but fun", but its systems are in dire need of balancing. Crafting or even using food items is pointless because it's so cheap to just have Barman refill your hunger and thirst. Crafting useful medicine requires high medicine levels when you can just go buy meds from Doctor.
Progression also feels off-kilter. You're slumming it for the first 5 hours or so, but once you figure out the rhythm of the game the challenge is pretty much gone. Good ammo comes too early and too easily. Building late-game guns feels optional more than necessary.
It seems like development progress has slowed dramatically, which is a shame because I think this game has a lot of potential to be something great.
Progression also feels off-kilter. You're slumming it for the first 5 hours or so, but once you figure out the rhythm of the game the challenge is pretty much gone. Good ammo comes too early and too easily. Building late-game guns feels optional more than necessary.
It seems like development progress has slowed dramatically, which is a shame because I think this game has a lot of potential to be something great.