I've played fighting games casually, but I never got deep into one until playing KI 2013. The care that's taken to teach players the fundamentals of fighting games, the easiness of making big splashy combos, and the roster diversity were eye-opening. KI changed how I look at the entire fighting genre and made a fan out of someone who had previously sworn it off.
It doesn't quite reach the levels of greatness of the original Killer Instinct game but it's a very solid and 'flashy' fighting game catering to both advanced and casual players with the combo assistance mode.
Graphics and effects during fights are very good, performance in terms of fps is solid and smooth and the soundtrack has some highlights. New roster has highs and lows but overall there is a decent selection of old and new fighters.
Graphics and effects during fights are very good, performance in terms of fps is solid and smooth and the soundtrack has some highlights. New roster has highs and lows but overall there is a decent selection of old and new fighters.
The art and design? Peak.
The music? Peak.
The netcode? Peak.
The roster? Peak.
The story?... Well let's just say it has never been the selling point.
But being a microsoft game does come with some annoying details that cut this amazing game short of 5 stars. Am I nit picking? absolutely yes, but I expect perfection from a Killer Instinct game.
I've played both the Xbox and the PC version, currently on the latter one and everything holds true.
The music? Peak.
The netcode? Peak.
The roster? Peak.
The story?... Well let's just say it has never been the selling point.
But being a microsoft game does come with some annoying details that cut this amazing game short of 5 stars. Am I nit picking? absolutely yes, but I expect perfection from a Killer Instinct game.
I've played both the Xbox and the PC version, currently on the latter one and everything holds true.
Way ahead of its time for when it released. If you read into the development history, Microsoft had a team that was so insanely passionate and dedicated to what they were making that it far surpassed fighting game stans and it was shat on upon launch which turned a lot of people off. It was secretly a great game, and over time and updates, it grew increasingly insane and powerful.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.