simplesmente repugnante, inaceitável pensar que chegaram até a fase final do desenvolvimento disso e não repararam que tinha algo de errado, mecânicas tão simples e mal utilizadas que parecem que cairiam melhor em um jogo mobile, gráficos que tinham tudo para serem aqueles gráficos que nunca envelhecem mal, mas foi simplesmente mal utilizada ao extremo e ficou parecendo gráficos de massinha, repleto de bugs (tanto nas mecânicas quanto bugs de colisão), os puzzles parecem algo feito para criança, porém para dificultar a gameplay tem aqueles bugs horrendos do personagem atravessando a parede sem motivo algum, animações tão travadas que achei que estava jogando algum jogo de PS2, e a história seria até interessante se elas não fossem acopladas a essa gameplay horrível
An interesting indie adventure title featuring gameplay mechanics that make use of the character's shadows to progress through the game and solve puzzles. This was one of the first PS4 PS Plus offerings and at the time, they time had some bugs but overall was playable and enjoyable to an extent.
The setting and ambiance are very well done through the game's art direction and soundtrack with a noire and old-school vibe. I was not able to complete the game (got sidetracked) but hopefully one day I can come back to finish it although I doubt my rating will change much.
The setting and ambiance are very well done through the game's art direction and soundtrack with a noire and old-school vibe. I was not able to complete the game (got sidetracked) but hopefully one day I can come back to finish it although I doubt my rating will change much.
"No Light Within The Darkness"
On paper, "Contrast" seems to be a bit of a clever puzzle platformer, incorporating a 2D shadow platforming element on top of a normal 3D platforming style. However, this is the only idea the game seems to have, and it was executed pretty poorly in my opinion. The developers tried to toss a generic story on top of it as well, but that did little to save this game from its tired game mechanic, poor platforming, and lack of worldbuilding.
The shadow mechanic in this game is really simple and utilized really poorly. You transition in and out of a shadow state, allowing yourself to platform on the silhouettes of objects in the environment. However, the platforming is really janky, and the physics just make little sense most of the time. The game tries to distract the play from this by providing a bit of a plot, but that too was mishandled.
The story here is really dry - you're the imaginary friend of a little girl, and you help her discover some drama between her parents and help them succeed in their ventures. It tries to be dramatic, but the voice acting is unconvincing and therefore doesn't help with immersion. Additionally, the setting is poorly utilized, and it just serves as an art style rather than an important piece of the narrative.
This game was honestly such a missed opportunity. Instead of giving players a unique dimensional puzzler, it instead devolves into a generic gimmick with a weak story and setting. The platforming here is just too wonky for any real fun to be had, and the empty world and lackluster presentation don't really give it much lift. I would Not Recommend playing this one unless you were willing to essentially kill a few hours.
Final Verdict: 4/10 (Below Average)
On paper, "Contrast" seems to be a bit of a clever puzzle platformer, incorporating a 2D shadow platforming element on top of a normal 3D platforming style. However, this is the only idea the game seems to have, and it was executed pretty poorly in my opinion. The developers tried to toss a generic story on top of it as well, but that did little to save this game from its tired game mechanic, poor platforming, and lack of worldbuilding.
The shadow mechanic in this game is really simple and utilized really poorly. You transition in and out of a shadow state, allowing yourself to platform on the silhouettes of objects in the environment. However, the platforming is really janky, and the physics just make little sense most of the time. The game tries to distract the play from this by providing a bit of a plot, but that too was mishandled.
The story here is really dry - you're the imaginary friend of a little girl, and you help her discover some drama between her parents and help them succeed in their ventures. It tries to be dramatic, but the voice acting is unconvincing and therefore doesn't help with immersion. Additionally, the setting is poorly utilized, and it just serves as an art style rather than an important piece of the narrative.
This game was honestly such a missed opportunity. Instead of giving players a unique dimensional puzzler, it instead devolves into a generic gimmick with a weak story and setting. The platforming here is just too wonky for any real fun to be had, and the empty world and lackluster presentation don't really give it much lift. I would Not Recommend playing this one unless you were willing to essentially kill a few hours.
Final Verdict: 4/10 (Below Average)
Ahhbhh Paris, seus amores, suas luzes... e seus ratos. Acredito que esse seja o primeiro jogo francês que eu finalizei. O conceito de navegar entre o mundo físico e as sombras é bem criativo e efetivo. Claro, existe todo um simbolismo por trás, que diga-se de passagem é a melhor parte do roteiro. Enfim, uma experiência diferente e divertida, mas que graficamente envelheceu mal.
Contrast is a fine stab at a really interesting concept, allowing for the combination of 2D and 3D plat forming through a unique plot device of phasing between the real world and the shadow world. There is even a cute family story at the center which offered several moving and entertaining moments! Still, there is something about the game that just fails to fully grab the player, and the shadow mechanics are often glitchy and prone to clipping.
A game with a lot of potential that I feel is slightly wasted on a product not worthy of that potential. The aesthetics, atmosphere, music, and gameplay concepts are great, but the game struggles with actual mechanics and the story and vibe feels inconsistent. Still really enjoyed the trip through this world, but I know that there could've been a stronger game made within this framework.
Tiene mecánicas de juego que, pese a no estar del todo pulidas, hacen que la experiencia se sienta especial. La ambientación no tiene comparación. Su historia no es la mejor, llegando a ser bizarra en ciertos momentos. Tiene puzles muy bien pensados y para nada imposibles, donde sus mecánicas juegan un papel importante para su desarrollo.
An absolutely gorgeous game that makes full use of my favorite aesthetic (is there a name for Tim Burton Noire?) with a very interesting premise. Some of the puzzles were excellent, but frankly a lot of them were less than stellar because the physics of light shifting simply didn't work right sometimes. I think if the game mechanics worked as intended I'd easily bump this up a point, but the bugginess definitely had me rolling my eyes a few times.
I LOVED this story. It was incredibly engaging and kept me very intensely wanting to finish the game in one sitting, which I did. It's only about 3 hours long, but it's full of great performances as well. Contrast requires precise platforming and physics manipulation of you and just doesn't have the game engine to match it, which is a shame. A little ambitious beyond its technical abilities, but whatever Compulsion Games is working on now with a Microsoft budget has me excited.
I LOVED this story. It was incredibly engaging and kept me very intensely wanting to finish the game in one sitting, which I did. It's only about 3 hours long, but it's full of great performances as well. Contrast requires precise platforming and physics manipulation of you and just doesn't have the game engine to match it, which is a shame. A little ambitious beyond its technical abilities, but whatever Compulsion Games is working on now with a Microsoft budget has me excited.
The idea of using shadows as puzzles is fascinating and Contrast has one of the most unique puzzle elements I have seen since Portal. Arranging objects in a room to make the shadows layout just right to get to where you need can be very satisfying. Bringing objects into the shadow world and pulling them out is also very fun. The story as well is kind of touching. You play as Dawn who has a mysterious childhood friend, Didi, whose parents are going through hard times and she wants to bring them back together. Her father is always getting into debt trouble and decides to open a circus using a magician. Everything goes wrong for her father so it’s up to her and Dawn to fix it all.
The story itself is pretty interesting but the ending sucks. It honestly just ends and you never find out what this mysterious shadow world is. She and Dawn are the only people who are in the real world. Her parents talk to her on the walls as shadows. It makes me wonder if Didi has mental issues and is imagining all this? Is Dawn a figment of her imagination? No one else can see her but it’s never explained. These mysteries can be frustrating at the end when they never make sense.
The game actually is poorly paced. There’s a lot of little cutscenes that break everything up and it gets really annoying. You will walk ten feet, cutscene, walk ten more feet, scene, pull a switch, scene, solve an easy puzzle, scene, and it continues like this. The puzzles are extremely easy and a few were head scratchers for a few minutes towards the end but nothing I couldn’t solve after a little thinking. The game is very linear and you only explore a few areas, but explore is the wrong word to use here. The only thing you can do that’s extra is to find collectibles and find luminaries to be able to start certain puzzles. That is literally all there is to this game.
The game itself can be beaten in about 4 hours. The graphics are really nice, however, they are a little dated and there are numerous bugs and glitches. The game would crash, Dawn would get stuck in a T pose during certain jumps, crates would get stuck due to weird physics issues and they all required restarts. That’s unacceptable and hopefully will be patched. I honestly can’t recommend this game for the asking price, but maybe for a sale, it would be worth it. The game isn’t bad, it just seriously lacks content and depth and has a disappointing ending. The shadow puzzles are very inventive and fun to do, but there just needs to be more.
The story itself is pretty interesting but the ending sucks. It honestly just ends and you never find out what this mysterious shadow world is. She and Dawn are the only people who are in the real world. Her parents talk to her on the walls as shadows. It makes me wonder if Didi has mental issues and is imagining all this? Is Dawn a figment of her imagination? No one else can see her but it’s never explained. These mysteries can be frustrating at the end when they never make sense.
The game actually is poorly paced. There’s a lot of little cutscenes that break everything up and it gets really annoying. You will walk ten feet, cutscene, walk ten more feet, scene, pull a switch, scene, solve an easy puzzle, scene, and it continues like this. The puzzles are extremely easy and a few were head scratchers for a few minutes towards the end but nothing I couldn’t solve after a little thinking. The game is very linear and you only explore a few areas, but explore is the wrong word to use here. The only thing you can do that’s extra is to find collectibles and find luminaries to be able to start certain puzzles. That is literally all there is to this game.
The game itself can be beaten in about 4 hours. The graphics are really nice, however, they are a little dated and there are numerous bugs and glitches. The game would crash, Dawn would get stuck in a T pose during certain jumps, crates would get stuck due to weird physics issues and they all required restarts. That’s unacceptable and hopefully will be patched. I honestly can’t recommend this game for the asking price, but maybe for a sale, it would be worth it. The game isn’t bad, it just seriously lacks content and depth and has a disappointing ending. The shadow puzzles are very inventive and fun to do, but there just needs to be more.