Reviews from

in the past


It is exactly what it was supposed to be. A great remaster of a beloved old school RPG. While there's a not ton of substance to the game in general, it's a classic for a reason. Sometimes you just want to play a simple RPG where you fight monsters and level up. This is that game.

FFI PR provides a solid old school experience with much needed QOL features.

Highlights
- Oldschool JRPG combined with some modern QOL features
- Clocks in around 16 hours. Scratches that jrpg itch without putting in the hours of a second job.
- Fairly simple battle mechanics if you’re new to the genre

Things to Mention
- With proper item management, the game provides little challenge in combat. Depending on what you’re looking for, this could be good or bad.
- Pairs well with mobile platforms such as the Steam Deck.

remaster bem bacana que trás adições de qualidade de vida no jogo e uma localização pro Brasil, cara como é bom desativar batalhas aleatórias

The worms that make up my brain make it so I can only play games in order, even if there's no logical reason to need to do so, so I HAD to play this game. And I don't regret it.

It's a small RPG game with blank playable characters, 6 options of classes, good if simple turn-based combat, some fun little side content (like proving yourself to Bahamut in order to get your class upgraded or walking back to deliver Adamantite to Smyth the Smith so you can get Excalibur) and a simple plot that shows the devs' want to make something bigger and better (and they will!). It can feel a little generic, or "simple" as I said a few times, but that's because it MADE those things generic, it's one of the places where it all began.

I had a good 19ish hours with it, even if at least 4 of those were just me walking around, trying to get Warmech to spawn so I could complete the bestiary, and 1 hour of repeatedly checking the map to see if I missed anything. I highly recommend it!

i didn't expect to have fun with final fantasy 1 but i enjoyed it. for an old, simplistic rpg i think it's worth playing even today.
if you want a 10-14 hour fantasy rpg with a simple story about the warriors of light, i'd recommend it!


My first full FF play through. It’s easy to tell why the game and its namesake became so influential at the time. Today’s RPG standards allow this game to show its age, but I had a great time. The story is very straight forward, and characterization is hardly there. Had a blast playing through such an influential game!

Oh what a jolly lil game, Chaos put in the work for me at the end and I was not expecting that at all. fun asf doe

Первая финалка хоть мне и понравилась, но стоит признать, игра душит своей не линейностью и вечной прокачкой, что делает её далеко не для всех.

Its so saddening to see people start this game and not name a single character POOP, FART, BUTT, or any other short potty word in all caps, therefore i take it upon myself to always name 3 of my guys in this sense to make up for the other players that will never get the full experience

A first time completion (long overdue!).
Pixel remaster is the only way to play thanks to speed up.

Minha primeira vez jogando Final Fantasy, o Píxel Remaster tornou esse jogo bem mais tragável e eu acabei me divertindo bastante, apesar de alguns problemas de mecânicas (eu não aguentava mais enfrentar mob, queria um repelente igual no Pokémon pqp) e de progressão, já que o jogo não deixa muito claro qual o próximo passo que você deve da para progredir no jogo. O último boss eu achei difícilzinho, todos os outros inimigos foram tranquilos de enfrentar, mas o Caos... mas no todo o jogo é legal

I played for my love for the series and for historical porpuses. But truly show its age, I find it very weak and a sparced game

Super fun and a good time. Very basic story though but great start to the series.

It's the original FF, and while it's simplistic in the story and world, it still is really fun to play to this day. The improvements made in the Pixel Remaster were really good. Wish the extra dungeons that were in the Dawn of Souls release were in this too, but it's fine.

It's a good enough game, and it's obvious why it was so beloved. There is a very solid foundation here, but certain things held it back for me like the frustrating lack of information leading me to searching all over and giving up and looking it up. It also is quite tedious and repetitive, but again it is likely a product of its era.

It definitely feels dated, but otherwise it’s a fun game. The final boss is kinda ass though

Where it all began. I really loved the Pixel Remaster version, it was a nice blast from the past! At least once in your life, you need to play this chapter of the series, to understand where it all started.

This version is really good; the music and visuals provide a truly enjoyable experience and offer an interesting journey to explore the origins of this amazing saga.

Final Fantasy 1 was NOT my intro to the series, but I did play this remaster a year or so back and completely forgot. The combat stays slick like other entries, and I'm surprised how much the team had down from day one, assuming the game more-or-less played the same back then. The story doesn't hook me by any means, but adventuring the world and fighting mobs all felt like a standard JRPG experience in a good way. Fun game!

I give Final Fantasy (2021) a 7!

I will start with the positive... the additions of encounter toggling and enhanced movement on this are a huge improvement.

The game is still too "yeah just work it out" for my liking, I actually feel like this game would be nearly impossible for a first timer without a guide - what do you do next, guess, that's right head to a random house get a random item and workout who needs it - coming back to the save after a break...bet remember what you were doing.

The level curve on this is killer, it's pretty easy combat wise until the final fiend fight and then Chaos.

Chaos can suck my...well I can't say what but he can suck that.

20,000 HP, immune to all non melee damage and max heals every 8 turns.

I get having a challenging finale but I shouldn't feel forced to use a BS meta strategy of Haste and Temper spamming to compete it.

Decent 10 hour game and 13 year old me who couldn't beat this has finally been appeased.

The best final fantasy known to man. Every other final fantasy is just an overcomplicated take on this classic. Square peaked at the first and they have been playing catch-up ever since.
It’s the most distilled essence of Final Fantasy, Ive played this 10 times now and will continue to play it many more times in my life. If you wish to be cultured and elitist, I would suggest you skip out on all other FFs and just replay this one once a year.

Before I even played Final Fantasy 1, I experienced an existential crisis on how to play it: there are nine different versions of this game, with roughly three distinctly different experiences between them. While I would not go so far as to say that beating FF1 on, say, the PSP is categorically different than beating the original NES version, there’s a lot of aesthetic and gameplay changes between the two (including entirely different ways that magic power is employed). I myself played the recent pixel remaster; largely because it was the most easily accessible to me, but also because it seems to do a good job at preserving the original’s feel with some modern gameplay enhancements (ie. frequent auto saves, maps, a number of stat changes across the board). I would not claim that this is the best version of FF1 by every metric, but it is an appealing one as someone that doesn’t necessarily want the most difficult, frictive version out there.

Sanded edges aside, my time playing FF1: Pixel Remaster was mostly spent being delighted by how good the game remains. I have a decent working knowledge of the series based on having heard a lot of discussion about them over the years, but I’ve only played FF3 (and did not finish it because the DS version gets obscenely hard), FF13, and FF13-2, and had assumed the games before FF4 lacked compelling narratives. While FF1 is not bursting with complexity, it is a remarkably confident game with a desire to keep surprising the player throughout its entire runtime. This partially works so well due to its sparseness of setting; the fact that the world is comprised of a dozen disconnected towns speaks volumes alone, as do allusions to a past advanced civilization that has since been forgotten. It gives the world a kind of apocalyptic flavor as you’re asked to encounter about 100x more monsters than people. Things keep escalating until a delightfully odd final dungeon concept that I actually think constitutes a spoiler to reveal here; suffice to say that the sci-fi elements that define much of the series show up a lot earlier than I’d realized.

The JRPGing of it all is obviously pretty no frills, as this was basically inventing the genre in tandem with Dragon Quest 1 & 2 (which I should also check out at some point). But for what the systems in this game lack in complexity, they make up for with brevity and a propulsive sense of progression. One of the main things that has historically held me back from checking out JRPGs is how often they turn into massive time sinks. FF1 thankfully took me about 12 hours to beat while using a guide as reference; even with the affordances of the pixel remaster, it’s clear that this was designed to be beaten over the course of a few play sessions. The dungeons here are typically no more than 3-5 floors in length, and the world navigation is designed in such a way that there’s really only a couple of moments in the quest progression that I would describe as obtuse (normally you only have a couple places to check to figure out what to do). My favorite moment in the game came relatively early on, where I had to weigh the benefits of continuing through a dungeon or retreating to prevent a party wipe. It’s this risk/reward element that serves as one of the genre’s backbones, and this is one of the first times I’ve really Felt It. Playing through this has single-handedly made me interested in the genre again, and it makes me excited to see how the series continues to grow and change on all fronts going forward!

This review contains spoilers

I made a throwaway comment the other day that Final Fantasy 1 was a great time, and then every once in a while you'd run into something that would give you enormous pause, go what the hell, overcome it, and then be back to having a great time.

I really liked FF1 but I have to be truly honest about my time: there's NES-era grime all over the place. Some of the dungeon layouts are just bad and there are a number of empty rooms or passages, meant only to take up time and wear your party down with encounters. Getting the airship is also obtuse as all hell with multiple baits with NPCs saying they're looking for Levistone (that you can't give to them, I guess, even after you get the airship and still have the Levistone).

But honestly the flow is otherwise mostly natural. NPCs talk about what problems they're having in their town, which then guides you generally where to go. Combat is, dare I say, mostly very fun, even though it takes a bit to get going (mages have a rough start and the red wizard kind of peters out at the end being locked out of the best options for anything). Difficulty is all over the place, nothing is super hard though enemies like cockatrices being in Mt. Gulg is BS, and sometimes you'll randomly run into low level enemies in high level areas late in the game which is frankly just bizarre.

I also have to give this game praise for having a ?story? in 1987. Like, not really a story but, they tried to do something beyond "hero fights a series of dungeons and saves the world" in having a time travel plot (which I always love tbh) - I knew virtually nothing about FF1 and I can say the stable time loop situation actually pleasantly surprised me. It's hardly the best writing ever, but hey, for 1987 when my expectations were "platitudes, at best", it knocked it out of the park.

Play the FF1 Pixel Remaster, it's good.

The JRPG that started one of the most notable and famous JRPG franchises and also saved a now not so well managed company from bankrupcy. Its fundamentals were key for what the series became even though this version doesn't have a great deal on focus, story or characters, not even jobs up to a certain point. Fortunately the Android version isn't as tedious to grind on (basically doesn't require it almost).


es bastante interesante ver como este juego, por aquel entonces limitado por la tecnología, fue un intento honesto de llevar D&D a un videojuego y además de forma accesible.

es increíblemente simple comparado con lo que se vendrá, pero en cierto modo eso le añade su propio encanto. Un comienzo más que sólido e interesante para una franquicia tan importante para los videojuegos.

it's always nice to see the start of a lengendary series like Final Fantasy, i never played a Final Fantasy game so i didn't know what to expect with this remaster. the combat was good, nothing out of the ordinary and the story was simple enough, i also really liked the pixel art.

In 1987 Square released Final Fantasy for Famicom, a game that would commence a long going legacy on the entire industry. For the time being, it was pretty elegant on sound and customization options. Nowadays the characters are virtually blank and the plot is regarded as too pale compared to what later entries would become regarded as theatrical narratives.

Ready for the 35th anniversary, in collaboration with Tose, SquareEnix launched the "Pixel Remaster" series. A refinement of the first 6 games with fancy optional soundtrack arrangements and a visual overhaul with crafted special effects. In addition to that, they included what could be a very ballsy feature of toggling random encounters on and off at the players' whim, as well as allowing you to adjust the reward rate of battles up to a quadruple. These features can make the game's pace accelerate to a dramatic proportion that leads to potential controversy; for many players the very struggle of running through the brambles of monsters stopping you often through the way is part of the endurance test. In the case of the first Final Fantasy, I deem the inclusions of these to be a fascinating experiment to improve the quality of life of these traditional formats.

Time has not been too kind to the original FF1, the game has gone through at least 4 prior revisions on different platforms, and while they all usually went for just an audiovisual overhaul, the inclusion of these additional tweaks invites to experiment players to get their Warriors of Light so strong and overpowered that these can easily become about 30 levels above the expected quota. I found that by turning off encounters just to scout the area, while turning them back on to encounter new enemies + gather EXP it creates a far more relaxed environment that does not compromise the pace of the emotional impact of the story, this requires a sense of balanced moderation from the player.

Anyway, so THIS entry in particular? First time beating it. It's all right, I give it about the same respectful regard as Dragon Warrior 1, you got to be aware of what kind of content you are subscribing to. The Pixel Remaster version adds a slightly more cinematic sense, cutscenes have been squeezed in to feel slightly more fitting with the subsequent entries and not look like a stick in the mud. After playing through this version, I believe I still want to try playing a run of the NES release and test my patience.

If you are looking for a very basic quest that is not too character-driven, while being nicer on your eyes and ears, then this one is for you.