I would adore sister location for everything it does in terms of story and animatronics and adding to the lore and all that but, Jesus Christ Scott, why did you make every single aspect of this game so incredibly hard. Night 2 is a pain in the ass, everyone knows about Night 4, the Circus Baby minigame is nearly frame perfect, I died more times entering the code on Baby than I care to admit, and the Ennard fight is unreasonably skewed against the player. Scott, I love you but wtf bro
Esse jogo para mim foi o ponto de redenção da franquia, mesmo sem a mecânica de câmeras toda a ambientação e modo de jogo foi alterado, aqui você realmente sente o potencial da franquia.
Minha única crítica é ao mesmo tempo um resumo da gameplay: Se fizer certo passa, se clicar em lugar errado morre.
Minha única crítica é ao mesmo tempo um resumo da gameplay: Se fizer certo passa, se clicar em lugar errado morre.
It's okay. I was expecting this one to be my favorite out of the bunch and even though it's definitely the scariest one, that did not end up being the case. The general structure of the game is vastly different compared to ones before, as it has completely different activities for every night, has a ton of scripted sequences and is very dialogue-heavy. The activities themselves, even though they're not really as good as the general gameplay loop of any of the older games, are mostly okay. I do hate night 4 with a burning passion. The worst thing about it might just be how it handles checkpoints. To my knowledge, it only saves at the beginning of every night and cutscenes/dialogue aren't skippable, so it quickly becomes very annoying when retrying a specific activity multiple times. To its credit, the aforementioned scripted sequences are honestly pretty creepy and the game generally has a very uncomfortable atmosphere.