Reviews from

in the past


Moss was a lovely little fairy tale adventure to be immersed in.

The storybook presentation is very effective. The characters are all very cutely designed and the "foggy forest fantasy" theme is consistent and pleasing throughout.

Gameplay occurs through a bunch of virtual "dioramas" in which you navigate yourself (the reader) by moving the dualshock around and Quill (the mouse) by using the joystick and buttons.

Looking around the world never got old and even though some of the puzzles/combat were a bit trashy, the novelty of looking around the room to find clues and a "true 3d" level design kept things interesting enough.

This game really does a lot of interesting things with VR and makes me think of a lot of different intriguing ways that games could be made in VR.

Also I played this in January 2023 on PS VR1, I imagine it would be even more incredible on a higher resolution PS VR2.

Charming, really nicely presented. The premise/gimmick of the game is that you're reading a storybook and the whole thing is presented as such. I particularly like the single narrator reading all the spoken lines like it's Jackanory.

The bit where you actually play it feels quite messy though - the main issue is the way it handles actually moving Quill the mouse. It's tied to the direction you're holding your head; this seems sensible at first but I found it difficult to judge where I was moving from a standing start, and if your head drifts tracking the action then your movement drifts with it. Also it just kind of stops halfway through the story and it doesn't look like there's going to be a sequel, which is a shame.

Adorable, adorable, I love the visuals, animations and interactions a lot, ahhh!

The gameplay on the other hand feels a bit like ICO, except half of it is missing, and you add the VR-equivalent of touchscreen gimmicks. It's not amazing, but it's not awful, either. The charme, the world building and characters make up for that a lot, though.


Good when the focus was on puzzle solving, less so when it came time for combat.

Playing Moss in early 2022 was a lovely return to PS VR. There's something special about sitting in the wonderful little worlds of the characters we love, and Quill is no exception. The platforming is fun, with some neat secrets and extras along the way.
Puzzles felt inventive and leveraged the user's mobility to see available paths to great success.
It's great to traverse, but extensive combat sections often feel like a hassle and fall into the same pattern. Some challenges near the end left me a little sour and didn't feel completely fair.
The abrupt ending to the story greatly contextualizes "Moss Book II" releasing this spring, and certainly makes it sting less that I'm playing it nearly 4 years after release.

dá pra fazer carinho na quill (y) (y)

Every time I fired this game up I thought, wow this is so charming! I liked the setting and the overall story. It was fun interacting with Moss. I also really liked this third person format, lots of potential there. The game was shorter than I would have liked. Sometimes the controls didn’t feel tight enough and led to some frustration. And I didn’t love the parts where you had to flip through the story book, as they were slow and literally took you out of the game. But overall I liked it.

I actually made a video on Moss I would like to share with you. I liked Moss quite a bit, and here's why:

https://www.youtube.com/watch?v=NGk-7u63Bwg

Moss has been lauded as a must-play VR game. At this time, maybe only an hour into it…I just don’t see why.

Don’t get me wrong, the platforming is mostly tight despite some missed jumps that felt like I should have had it, and having one of the most adorable mice I’ve ever seen in media with Quill; but as a VR game, I haven’t run across the “wow” factor yet.

As a game itself, Moss is good so far. The world is well realized and is the best part of the VR experience as the perspective brings you down closer to Quill’s level. The combat feels intuitive and the ways to platform through levels has wrinkles added in to change it up.

But as a VR experience, you just kind of sit there. You can move your head to try and peek behind structures, usually hiding a collectible, but that’s the extent of what VR has added to this game at the moment outside of adding an extra layer of depth. Perhaps later on in the game, they do more with the VR, but I’m not impressed so far.

In fact, as of right now, Moss feels like it was created more for the PlayStation Move than any type of VR. Oftentimes the movement of the controller is used to pickup Quill, move structures in the environment to proceed, or as a method to continue the story with flipping pages.

So to sum up: Moss seems like a decent game. I’m enjoying my time with it and I’ll finish the game for sure. But I would be lying if I said I wasn’t disappointed in the VR implementation with how talked up it was by various people and outlets. I’m hoping that will change though.

When I got my first VR system last month, Moss wasn't really something I had on my list to get at first. But I remembered hearing a lot of good things about it here and there, and very soon after my first experiences with VR, I realized that a VR platformer might actually be worth checking out. And I'm very glad I followed up on that thought and bought Moss.

Moss was one of the most beautiful gaming experiences I ever had. Right from the first few minutes I just loved the art design and I was surprised to notice that actually being in the world the character jumps through adds a lot more to the experience than I thought. That and the incredibly charming world-building made for a way more engrossing puzzle platformer experience than I would have anticipated.
Being able to move around and really check out the room you have to course your little friend through and ultimately interacting with and manipulating the landscape to help your buddy made for some fairly unique puzzle-solving. The combat, while not very elaborate, is pretty satisfying and smooth, and only comes in rather short bursts to not overstay its welcome.

The main character, Quill, is an adorable mouse and the storytelling does a great job at really building up a relationship between the player and the character. You're not just someone holding a controller, but an actual entity in the game world. So, it's definitely pretty easy to get drawn into what's going on. (Additionally, the game sometimes lets you exchange high fives with Quill and that's honestly one of the best gaming features I've ever seen.)

This was one of the few games where I got really happy when it ended with a cliffhanger and a very clear nod to an upcoming sequel because I would absolutely love to revisit this world and continue the story.

A great, adorable VR game and game overall. A uniquely presented Zelda-esque puzzle action game with some really well done and unique ideas. It's just the right length for what it is. I hope there's a sequel soon.