I don't exactly know what I'm missing but I just didn't enjoy Valheim as much as people say they do. Outside of the boss fights it's just a typical gather resources so you can make tables that allow you to create more resources type of survival game.
Not a fan of a gameplay loop that feels like you're doing 90% chores so you can enjoy the 10% where you're actually playing the game
Not a fan of a gameplay loop that feels like you're doing 90% chores so you can enjoy the 10% where you're actually playing the game
Putz.
Jogo saiu durante a pandemia, vários artigos começaram a aparecer falando que era a próxima sensação, comparando Valheim com terraria, e o quanto que o jogo vendeu. Os devs venderam o jogo pra caralho sim, entraram no top da Steam, e prometeram o caralho a quatro pros jogadores num roadmap de desenvolvimento. Depois de meses sem quase nada de atualizações voltaram atrás nas promessas. Se perderam no próprio projeto e ele não evoluiu muito desde então. Até hoje, três anos depois, ainda estão botando coisas que prometeram no primeiro ano.
E é isso. O jogo não virou tudo aquilo não. Não tem um endgame bom e o midgame também não tá lá essas coisas. O grind é chato e o progresso é repetitivo. A construção é muito boa e alguns bosses são legais, mas isso desde o começo já era bom.
Mais um caso de hype vazio no mundo dos games e devs aproveitando o sucesso do early access pra se arrastar no desenvolvimento.
Jogo saiu durante a pandemia, vários artigos começaram a aparecer falando que era a próxima sensação, comparando Valheim com terraria, e o quanto que o jogo vendeu. Os devs venderam o jogo pra caralho sim, entraram no top da Steam, e prometeram o caralho a quatro pros jogadores num roadmap de desenvolvimento. Depois de meses sem quase nada de atualizações voltaram atrás nas promessas. Se perderam no próprio projeto e ele não evoluiu muito desde então. Até hoje, três anos depois, ainda estão botando coisas que prometeram no primeiro ano.
E é isso. O jogo não virou tudo aquilo não. Não tem um endgame bom e o midgame também não tá lá essas coisas. O grind é chato e o progresso é repetitivo. A construção é muito boa e alguns bosses são legais, mas isso desde o começo já era bom.
Mais um caso de hype vazio no mundo dos games e devs aproveitando o sucesso do early access pra se arrastar no desenvolvimento.
Valheim mixes survival, exploration, base building and crafting so well that you sometimes forget what kind of game it is.
Visually, at first glance, it may not seem very appealing to some people (I was not one of them but I can understand why someone would think that) but as you explore the world and build your base, you'll see that it actually looks amazing. There are some beautiful views to be found in the game.
The combat could be better but I'm satisfied with it overall.
I would say that the best way to play this game and the most fun to be had is to play with friends. I've played 90+ hours with my friends and lot of that time we spent just having fun building and fooling around and not really caring about our next objective :D
Highly recommend this game! Especially Coop!
The consistent updates to the game have made it even better
Visually, at first glance, it may not seem very appealing to some people (I was not one of them but I can understand why someone would think that) but as you explore the world and build your base, you'll see that it actually looks amazing. There are some beautiful views to be found in the game.
The combat could be better but I'm satisfied with it overall.
I would say that the best way to play this game and the most fun to be had is to play with friends. I've played 90+ hours with my friends and lot of that time we spent just having fun building and fooling around and not really caring about our next objective :D
Highly recommend this game! Especially Coop!
The consistent updates to the game have made it even better
This indie marvel puts AAA titles to shame. Its vast, procedurally generated world invites exploration and surprises at every turn.
Crafting and combat mechanics are finely honed, fostering creativity and challenge. But what truly sets it apart is the sense of community it fosters, whether adventuring solo or with friends. Just a bit grindy.
Crafting and combat mechanics are finely honed, fostering creativity and challenge. But what truly sets it apart is the sense of community it fosters, whether adventuring solo or with friends. Just a bit grindy.
> be a tiny dev team and release your game after many years in development
> generally a pretty fun game, a bit grindy but it doesn't really bother most people that much when everything is new and they're exploring the world for the first time
> sell millions of copies in the first weeks alone
> don't substantially expand the size of of your dev team with newly acquired wealth, buy a horse instead (real)
> downsize first roadmap for new content because: more players = more bugs and problems found that need taking care of
> majority of people stop playing with the intent of returning for new updates (as is expected)
> tiny dev team struggles with putting out new content at pace they had anticipated and makes basically no change to the regular progression
> big update comes out
> (most) people make new characters/worlds
> menial and grindy stuff that was easy to look past before is now thrust into the foreground, 'I can't wait to get all this [INSERT METAL] for our group so that we can go to the next biome and do it all over again slightly differently!!!'
> get bored
Of course this isn't true for everyone, and I personally think this game is pretty good! I've played a lot of it, but without friends there isn't much of an argument to made for it.. The real shame is how much potential there was (and there still is) for this game to evolve and improve, but with a small team it's a slow process.
Unless they adjust the progression somehow OR ship every new update with a machine that makes me forget everything about the game, I'm not coming back.
But it's probably in a great state if you haven't played it before!
> generally a pretty fun game, a bit grindy but it doesn't really bother most people that much when everything is new and they're exploring the world for the first time
> sell millions of copies in the first weeks alone
> don't substantially expand the size of of your dev team with newly acquired wealth, buy a horse instead (real)
> downsize first roadmap for new content because: more players = more bugs and problems found that need taking care of
> majority of people stop playing with the intent of returning for new updates (as is expected)
> tiny dev team struggles with putting out new content at pace they had anticipated and makes basically no change to the regular progression
> big update comes out
> (most) people make new characters/worlds
> menial and grindy stuff that was easy to look past before is now thrust into the foreground, 'I can't wait to get all this [INSERT METAL] for our group so that we can go to the next biome and do it all over again slightly differently!!!'
> get bored
Of course this isn't true for everyone, and I personally think this game is pretty good! I've played a lot of it, but without friends there isn't much of an argument to made for it.. The real shame is how much potential there was (and there still is) for this game to evolve and improve, but with a small team it's a slow process.
Unless they adjust the progression somehow OR ship every new update with a machine that makes me forget everything about the game, I'm not coming back.
But it's probably in a great state if you haven't played it before!
i do enjoy the Collect And Create Until The Next Boss Unlocks New Content aspect of the game, BUT i do not like how i you need 40 copper per item you need for bronze materials when you can only carry maybe 20 copper per mining trip.
no in-game menu showing you what you've learned to craft???? i don't mind pulling up wikis for a game, but only if the wikis are good. unfortunately, valheim's wikis are not good. not that a game's wiki determines its fun. it's just that when a game's required to have a wiki in order to know wtf im doing, it adds to the game's experience.
i just can't get past this early part of the game without feeling like im wasting my time.
no in-game menu showing you what you've learned to craft???? i don't mind pulling up wikis for a game, but only if the wikis are good. unfortunately, valheim's wikis are not good. not that a game's wiki determines its fun. it's just that when a game's required to have a wiki in order to know wtf im doing, it adds to the game's experience.
i just can't get past this early part of the game without feeling like im wasting my time.
Sou muito suspeita para avaliar esse jogo, porque ele é importante para mim em um nível muito pessoal, mas, mesmo se eu pudesse deixar isso de lado, é um jogo incrível e, acima de tudo, uma experiência coop maravilhosa e desafiadora.
Recomendo a todos que joguem coop e que tentem ver o mínimo possível de conteúdo sobre o jogo, porque parte da experiência incrível que tive também foi por conta da surpresa e descoberta.
Recomendo a todos que joguem coop e que tentem ver o mínimo possível de conteúdo sobre o jogo, porque parte da experiência incrível que tive também foi por conta da surpresa e descoberta.