The game feels really hollow compared to the last games. Its lacking a lot of the content that makes it feel like an Animal Crossing game and honestly feels a lot more made to make money. Characters feel a lot plainer with no distinction or variation in dialogue. A lack of furniture items that appeared in all previous titles just has me waiting for more updates to keep me going at all. Being a loyal fan of the series makes me want to keep playing, but it makes me sad that I'm already burnt out on a game I waited so eagerly for.
This game is more of a life simulator than a relaxing experience game.
In comparison to games like new leaf, it feels much more competitive and busy for an AC game, that sometimes can tire me during play due to how long it takes to do stuff due to its inefficient UI and game design. the game looks prettier, and has a lot of things and activities that encourage players to play and return to, but it still lacks a lot of its prequels' charm - most notably, the indifferent characters and slightly cheesy dialogue that fills the game.
The online interaction is a good and fun idea to explore, but feels a bit disappointing that it prevents from players to interact or play on the same island together
In comparison to games like new leaf, it feels much more competitive and busy for an AC game, that sometimes can tire me during play due to how long it takes to do stuff due to its inefficient UI and game design. the game looks prettier, and has a lot of things and activities that encourage players to play and return to, but it still lacks a lot of its prequels' charm - most notably, the indifferent characters and slightly cheesy dialogue that fills the game.
The online interaction is a good and fun idea to explore, but feels a bit disappointing that it prevents from players to interact or play on the same island together
Animal Crossing has been a series that has taken up tons of my time throughout each iteration of the series. This one has taken up the least, not because of it being so recent, but just because there's less of a reason to do anything. You could attempt to get one of the 8 villager personalities, with little each not having original dialog for different characters, or you could attempt to make new craftable items which has little payoff because of how frustrating it is to obtain the materials needed for anything. But, its still an Animal Crossing game and has a comfy task based system. I hope they update shit so I have more of a reason to play this game beyond getting rare villagers and selling them for real money.
Purpose-built for the pandemic; but ultimately a very shallow game. Now that the hype has died down, I've realised just how much is stripped out from this next-gen version and lack reasons to go back every day now that I've paid back the last loan and found the house decorations I've wanted.
It's a massive shame as I had high hopes that it would build upon previous titles' content, rather than just swap it out for a repetitive, shallow experience.
It's a massive shame as I had high hopes that it would build upon previous titles' content, rather than just swap it out for a repetitive, shallow experience.
Animal Crossing New Horizons took me by storm the first day it came out. I played it during my morning coffee. I played it when I was unwinding at night. I tracked the stalk market with my friends with an almost perverse glee. In here, I was in charge of this little capitalist enterprise. In here, I could buy things.
New Horizons felt at its best during it's opening weeks. The steady drip-feed of unlockables was straight up addicting. I loved seeing how much my island would progress on a day-by-day basis. But once that constant march of development slows, the game begins to slow down with it. This momentum of development will ultimately come to a straight halt after the opening segment. From there, it lets you jump right into what the series is known for- the sort of create-your-own-fun daily chore simulator. This is where New Horizons ends up falling just a little short. Despite all it's customization, despite all of its fishing and bug catching and fun little distractions, at the end of the day I'm drawn the most to interacting with the villagers, who come off as mostly bland caricatures of past iterations of the game.
While New Horizons contains the same bubbly (and extremely well designed) animal villagers of most other games (rip brewster), I find they don't have the same impact on me as the cast did in Wild World (my first and only AC game before NL). Prolonged interaction with villagers in New Horizons can get you only a few dialogue options, which tend to just recycle the same sort of tame platitudes at you as you go about island life. Maybe it's weird that I miss the snooty villagers calling my sense of style trash, but it was the sort of mild, snarky, g-rated rudeness that really cemented my villagers as villagers to me. While New Horizons tries and succeeds at capturing a physical feeling of being a fish-out-of-water, any social implications of "newness" are pretty much tossed to the wayside in favor of more customization options, which isn't really my thing. Still, I'd recommend it for people who love crafting, love cute character designs, and enjoy a mind-bogglingly big collect- a-thon with little to no stakes at all.
New Horizons felt at its best during it's opening weeks. The steady drip-feed of unlockables was straight up addicting. I loved seeing how much my island would progress on a day-by-day basis. But once that constant march of development slows, the game begins to slow down with it. This momentum of development will ultimately come to a straight halt after the opening segment. From there, it lets you jump right into what the series is known for- the sort of create-your-own-fun daily chore simulator. This is where New Horizons ends up falling just a little short. Despite all it's customization, despite all of its fishing and bug catching and fun little distractions, at the end of the day I'm drawn the most to interacting with the villagers, who come off as mostly bland caricatures of past iterations of the game.
While New Horizons contains the same bubbly (and extremely well designed) animal villagers of most other games (rip brewster), I find they don't have the same impact on me as the cast did in Wild World (my first and only AC game before NL). Prolonged interaction with villagers in New Horizons can get you only a few dialogue options, which tend to just recycle the same sort of tame platitudes at you as you go about island life. Maybe it's weird that I miss the snooty villagers calling my sense of style trash, but it was the sort of mild, snarky, g-rated rudeness that really cemented my villagers as villagers to me. While New Horizons tries and succeeds at capturing a physical feeling of being a fish-out-of-water, any social implications of "newness" are pretty much tossed to the wayside in favor of more customization options, which isn't really my thing. Still, I'd recommend it for people who love crafting, love cute character designs, and enjoy a mind-bogglingly big collect- a-thon with little to no stakes at all.
La verdad es que no sé lo que me parece, me gusta porque es un animal crossing pero el comienzo es ughhhhh, se siente más vacio que otros (sé que están metiendo actualizaciones), los aldeanos se sienten robots (no se me hace disfrutable el interactuar con ellos) y muchas veces es que es irritante la cantidad de texto que tienes que "leer" por un missclick, o lo terrible que es el crafteo, usar la terminal para lo que sea, como quieras sacar cupones de millas o varios cupones de bayas eeeewwwwwwwww
La duracion de los objetos es: ?
Parece que el Minecraft es de los pocos juegos que son capaces de hacer funcionar el crafteo y duracion de cosas sin que quiera inserta algo gracioso aqui
Voy a seguir jugandolo etc, pero un tanto ñ (ojalá lo arreglen con actualizaciones
La duracion de los objetos es: ?
Parece que el Minecraft es de los pocos juegos que son capaces de hacer funcionar el crafteo y duracion de cosas sin que quiera inserta algo gracioso aqui
Voy a seguir jugandolo etc, pero un tanto ñ (ojalá lo arreglen con actualizaciones
It can't be overstated how perfectly timed this game's release was—right as the world was beginning to lock down, people could escape and dive into the always pleasant world of Animal Crossing to replace the sort of normalcy in life that was beginning to drift away. I was hooked from the start and delighted by everything New Horizons was giving me: a daily excuse to relax, relish in its immense charm and carry out menial tasks all focused around building my town up. The conceit of starting on a deserted island made my head spin, with the potential to make the place truly my own, and had me wondering if the series would finally truly sink its hooks into me like it has with so many others.
Little did I know I would drop the game a couple of weeks to a month later, though, with no intentions to return. Honestly I still don't really know why—probably some combination of lacking the time and drive needed to make my town truly blossom in conjunction with the classic Nintendo moves of making so many exceptionally baffling UI and gameplay choices that makes progression feel so mind-numbingly repetitive. Maybe I'll pick it up again, and maybe not, but that's ok. The first weeks with this game were blissful times that I wouldn't trade it for anything, and most of my satisfaction related to this game now comes in the genuine awe of what people putting in massive amounts of time and effort are able to do with it.
Little did I know I would drop the game a couple of weeks to a month later, though, with no intentions to return. Honestly I still don't really know why—probably some combination of lacking the time and drive needed to make my town truly blossom in conjunction with the classic Nintendo moves of making so many exceptionally baffling UI and gameplay choices that makes progression feel so mind-numbingly repetitive. Maybe I'll pick it up again, and maybe not, but that's ok. The first weeks with this game were blissful times that I wouldn't trade it for anything, and most of my satisfaction related to this game now comes in the genuine awe of what people putting in massive amounts of time and effort are able to do with it.