I mostly remember this game for my brother and mother both liking it, especially my mother, she really did not play many games but this was one that she really liked; it was nice being able to share a video game with her.
She wanted to try it again after all this years so we took turns playing it and while the game has aged quite a bit, and the controls are kind of strange compared to modern console FPS, it was a fun trip down memory lane.
She wanted to try it again after all this years so we took turns playing it and while the game has aged quite a bit, and the controls are kind of strange compared to modern console FPS, it was a fun trip down memory lane.
Playing this game in 2024 is so wild, especially because I remember loving this title as a kid. Its early on dual-thumbstick FPS gameplay really shows, and you can see how they were still trying to figure it out. But man some of these missions are wonderful.
Hands down one of the greatest soundtracks of all time, and that alone makes it worth a play!
But be warned - whoever developed the weapons in this one clearly have never used a shotgun or an mp40, because these are the worst instances of either in gaming over the last two decades.
Hands down one of the greatest soundtracks of all time, and that alone makes it worth a play!
But be warned - whoever developed the weapons in this one clearly have never used a shotgun or an mp40, because these are the worst instances of either in gaming over the last two decades.
It is hard to really give this game an objective review and the reason is simple: it has not aged this well.
This game was made by a different company, than AA, thus it ignores its existence: by gameplay and general game design this game is a direct sequel to PS1 titles. However, said gameplay is more streamlined and simplified, in a way, making it mostly a regular corridor shooter with side objectives that often just "press on something you find along the way".
This is one of those "early PS2/GC" titles that feel more like PS1/N64 games with better resolution and assets, rather than true experience made conceptually for the new generation. Another "early" factor is that, at least on the GC version, stick controls don't feel very good. Movement and aim have this "wooden log" quality, typically more for PS1 games where they usually just mapped D-pad controls onto an analog pad.
I understand why it had such high scores and why it is loved by people who played it: the game still has neat scenes and scripted moments, came out still before Call of Duty and when MoH: AA was still very new and on PC only. So at the time of the release, it was the most interesting and advanced WWII FPS on consoles.
Still, playing it in 2024, after MoH: AA, after dozens of CoD titles, after Brothers in Arms, etc., makes you feel like you see before you only raw beta versions of things to come in the subgenre.
This game was made by a different company, than AA, thus it ignores its existence: by gameplay and general game design this game is a direct sequel to PS1 titles. However, said gameplay is more streamlined and simplified, in a way, making it mostly a regular corridor shooter with side objectives that often just "press on something you find along the way".
This is one of those "early PS2/GC" titles that feel more like PS1/N64 games with better resolution and assets, rather than true experience made conceptually for the new generation. Another "early" factor is that, at least on the GC version, stick controls don't feel very good. Movement and aim have this "wooden log" quality, typically more for PS1 games where they usually just mapped D-pad controls onto an analog pad.
I understand why it had such high scores and why it is loved by people who played it: the game still has neat scenes and scripted moments, came out still before Call of Duty and when MoH: AA was still very new and on PC only. So at the time of the release, it was the most interesting and advanced WWII FPS on consoles.
Still, playing it in 2024, after MoH: AA, after dozens of CoD titles, after Brothers in Arms, etc., makes you feel like you see before you only raw beta versions of things to come in the subgenre.