Reviews from

in the past


I do not exactly know when I started to play with this one, but I finished it today and I found my early enjoyment of the game slowly fading away because of baffling design choices.

The Godfather is a "GTA copy" as people liked to call sandbox games at the time. It is based on, well, The Godfather (surprising, isn't it?) and it aims to recreat the atmosphere of the movie and provide a good twist on the genre.

The Godfather's design pretty similar to the open world of the Mafia games, where you can drive around between missions, do stuff and go towards your main goal, except the fact that this game has one of the best main gimmicks in the genre: You can go to stores to "persuade" the owners to pay some protection money. This way, you can slowly grow an empire that is constantly under attack and you need to defend shops that you previously acquired. You can punch the owner, destroy their products, shoot out the windows and such and you can even fail to capture an establishment by either pissing off the owner or killing them accidently. What makes these encounters pretty boring after some time is that the building layouts are all the same and you need to do them over and over again in order to upgrade your arsenal to match the endless amounts of mob members.

The combat is very satisfying, punchy and well designed for the time, it is just frustrating that you cannot play the game without the shallow open world that only features the above mentioned aspect of the game. The PSP version does improve upon this as it does not feature an open world. If you do not want to drive around aimlessly and want to experience the story, check out the PSP version instead of this one.

O jeito que a história é narrada engrandece os personagens, vendo a transformação de um homem que estava fora do caminho de sua família e sendo puxado pelo ele sempre foi a cena final da porta se fechando é incrível fora a morte do pai da família amo essa série de filmes.