Reviews from

in the past


It's a decent boomer shooter for relatively cheap. Like other reviews said, the roguelite element is just an insubstantial skill tree. Some of the upgrades are just outright worse than others.

Compared to other similar games, this one feels pretty unbalanced. The "bullet-time" mechanic is so powerful that it can completely invalidate bosses. The assault rifle and overly generous ammo economy make regular enemies way too easy to avoid.

The level design is very simplistic and doesn't really utilize a lot of the tools from Doom to their fullest potential. I'm mainly talking like keys and upgrades that were used for backtracking. The furthest this goes in terms of intrigue is like some secrets but it never really felt natural or fun.

No hate to the developer, this is neat. Just putting my experience out there.

It's not a roguelite its just good they dont need to lie with the gimmick its just a skill tree

zero lessons learned from the first game. non-existent level design, non-existent encounter design, non-existent gunplay. even the bosses are so easily abused with slow-mo mechanic that you can count them as non-existant too. also being a roguelite is a complete false advertisement, there is no permadeath and no procedural generation. the only reason the score is not lower is because GZDoom gives a foundation that makes the game at least not awful to play.