Reviews from

in the past


Alright, the third hitman game throughout the franchise and all I can say is it was a blast. Although at first when I started the game I thought this one's gonna be baaad. Mainly because when I started the first mission Asylum Aftermath it had a weird graphical bug which was not enjoyable to look at all. Then it had a weird FPS bug, where i needed an extra app to limit my frames because couldn't walk properly. Made a guide on it.
The second mission I don't know if it had a bug or what happened but it kept blowing my cover randomly throughout the whole mission. Even if I was doing abosuletely nothing which was kind of frusturating.

The controls didn't differ from the Hitman 2 Silent Assassin that much. Barely anything differed. Tho' The level designs seemed sleecker which was nice.

First half of the hitman: contracts were new levels to explore, it was refreshing. And the next part of the game just had the levels Hitman: Codename 47, yes they are remastered, reworked, and there were a lot new things to do, but I knew the main point of the mission already and knew what I was doing.

I wouldn't say it's better than hitman 2 silent assassin, but it's surely better than the original game.

Hitman: Contracts 7.5/10

Complete improvement over the last two in gameplay, a bit of a shame that a lot of the missions are just remixes of past ones, even if i'm biased towards the first game.

After playing this game, I can't help but feel that it pales in comparison to its predecessor. This game has less content, a very weak story, and no meaningful changes to the gameplay formula, yet it still isn't a bad game.

This game consists of contracts, both new and remade from the first game, Codename 47. This makes sense because the first game was not released on consoles, so it would seem the devs wanted to retell some of the story in this game as an introductory point for new players. Except that point would be refuted by the presence of time-jumps and a lack of narrative for the contracts. The actual overlying narrative consists of 47 remembering past contracts while unconscious or something, so I was a bit disappointed.

Aside from two missions which have identical maps, the missions and maps were very well designed. Locations were varied, and the ways you could kill your targets would be unique for each level. Jesper Kyd's turn to a more gloomy and atmospheric soundtrack, as opposed to the grand orchestral soundtrack of Hitman 2, gives this game a more dark vibe, never glorifying what it is that Agent 47 is doing. Like always, completing a Hitman level with a decent rating and without any help seems like one of the most satisfying things you could do. In terms of what new stuff was added, syringes which allowed faster knockout times were added, dead npcs would show up on the map, you could conceal weapons in certain things, and probably some more insignificant things.

The absolute worst part of this game is the almost two hours I spent figuring out how to run it. Hitman Contracts is a technical disaster. Just look up this game's issues and you'll see that the devs didn't make sure that this game was as stable as Hitman 2 or even Codename 47 for that matter.

I wish I could give this game a 'meh' rating, as the technical issues alone detracted from my experience severely. I am happy that it wasn't officially called Hitman 3, because this game just doesn't have the scope to back that up. This game's 9 month production time is evident in its shorter length, somewhat absent story, and unchanged gameplay, yet Hitman: Contracts remains a solid gameplay experience that provides fun and satisfaction. Treat this game more like a slight detour from the main Hitman series, as it provides more of the gameplay and almost none of the story.

This is basically a Hitman 2.5. Running is not punishable by death, you have a sniper rifle case to carry your sniper around everywhere you want, the camera is always zoomed out. The icing on the cake is the horror atmosphere. Levels can be confusing, though.

lá está, tal como no caso do portal também tive que ir ao youtube algumas vezes.

This review contains spoilers

I love the story and how it's presented. After hitting start, it seems 47 has finally met his last contract as he has been fatally wounded during one. As 47 bleeds out, his professional life flashes before his eyes. Sights and sounds remind him of previous jobs he has taken, slickly transitioning scenes between the present and past. This format enables it to have a great selection of missions as they are not confined to following a direct sequence of events which might have affected the pacing from filling in the gaps.

It allows them to go from the aftermath of Codename 47's final mission, to an S&M fetish party situated in a Romanian slaughterhouse to infiltrating a Russian airfield without any further explanation needed. Cresendoing to a full blown manhunt as his apartment is surrounded by the police, he turns the table ensuring his perfect track record is still intact as you complete the mission that nearly compromised him. The game story format also gives them a second chance to remake some of the missions with the biggest potential that were sadly limited to the first games underdeveloped engine.

The gameplay might not be massively revamped as Blood Money, but the correct minor adjustments were made. They worked out what works and doesn’t from Silent Assassin and further developed the series' gameplay identity. If it wasn't for Blood Money, this would easily be my favourite in the series.