An amazing game, a cultural milestone, and a good victory lap for the franchise.
That being said, I can't stress enough how the online mode killed my desire to get into it more. I'm not exactly surrounded by people who play Smash, and the few people in my life who do aren't always in close proximity. The only ways I can maybe get some practice are either through really choppy PvP matches OR through CPU battles, and those aren't exactly the best options.
That being said, I can't stress enough how the online mode killed my desire to get into it more. I'm not exactly surrounded by people who play Smash, and the few people in my life who do aren't always in close proximity. The only ways I can maybe get some practice are either through really choppy PvP matches OR through CPU battles, and those aren't exactly the best options.
Super Smash Bros. Ultimate is a once-in-a-lifetime kind of video game — we will likely never see another crossover fighting game, on this scale, that is this good.
Although the game is not as mechanically deep as Melee, it makes huge strides in making advanced tech as accessible as possible for all players; air dodges, parries, short-hop aerials, and even more, are intuitive to pull off and reward players who learn to use them effectively.
The production value behind Ultimate is off the charts. That's partially a testament to the series itself, since practically everything in Ultimate is (lovingly) recycled from all the games prior. What is actually new in Ultimate is mostly up to snuff with what came before, with particular regards to the designs of the brand new characters.
It's a hell of a career achievement for one Mr. Sakurai.
Although the game is not as mechanically deep as Melee, it makes huge strides in making advanced tech as accessible as possible for all players; air dodges, parries, short-hop aerials, and even more, are intuitive to pull off and reward players who learn to use them effectively.
The production value behind Ultimate is off the charts. That's partially a testament to the series itself, since practically everything in Ultimate is (lovingly) recycled from all the games prior. What is actually new in Ultimate is mostly up to snuff with what came before, with particular regards to the designs of the brand new characters.
It's a hell of a career achievement for one Mr. Sakurai.
It feels so good to play, and very fluid once you master a character or two. I've dumped a ton of hours into this game and loved every second of it, but it's just not 5 stars because it's not exactly my type of fighting game. But the fact that a fighting game like this drew me in and kept me playing just goes to show how great it is.